1
Fork 0
mirror of https://github.com/Steffo99/keep-everything-alive.git synced 2024-11-22 17:34:18 +00:00
keep-everything-alive/Assets/Scripts/Microgame_Earth/DeleteIfTooClose.cs

20 lines
444 B
C#
Raw Normal View History

2020-04-19 15:55:44 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteIfTooClose : MonoBehaviour
{
private GameObject player;
public float threshold = 1f;
void Awake() {
player = GameObject.FindGameObjectWithTag("Player");
}
void Start() {
if(Vector2.Distance(transform.position, player.transform.position) <= threshold) {
Destroy(gameObject);
}
}
}