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keep-everything-alive/Assets/Scripts/Microgame_Earth/FollowMouse.cs

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2020-04-19 15:55:44 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class FollowMouse : MonoBehaviour
{
private new Rigidbody2D rigidbody2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Start() {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(screenPoint.x, screenPoint.y, transform.position.z);
}
void FixedUpdate()
{
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
rigidbody2D.MovePosition(new Vector3(screenPoint.x, screenPoint.y, transform.position.z));
}
}