2020-04-18 17:02:22 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ScorePanel : MonoBehaviour
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{
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private GameController gameController;
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private Text text;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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2020-04-18 20:45:36 +00:00
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text = GetComponentInChildren<Text>();
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2020-04-18 17:02:22 +00:00
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}
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private void Start() {
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gameController.OnScoreChange += OnScoreChange;
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}
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private void OnScoreChange(int previous, int current) {
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text.text = current.ToString();
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}
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2020-04-20 23:12:21 +00:00
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private void OnEnable() {
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text.text = gameController.Score.ToString();
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}
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2020-04-18 17:02:22 +00:00
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}
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