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keep-everything-alive/Assets/Scripts/Microgame_Nothing/FlyAI.cs

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2020-04-20 17:34:49 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class FlyAI : MonoBehaviour
{
public float speed;
public Rect bounds;
private Vector2 direction;
private SpriteRenderer spriteRenderer;
private bool flippedX;
private bool flippedY;
public static Vector2[] directions = new Vector2[4] {
(Vector2.left + Vector2.up).normalized,
(Vector2.left + Vector2.down).normalized,
(Vector2.right + Vector2.up).normalized,
(Vector2.right + Vector2.down).normalized
};
void Awake() {
spriteRenderer = GetComponent<SpriteRenderer>();
}
void Start() {
direction = directions.PickRandom();
flippedX = false;
flippedY = false;
}
void Update()
{
if(!flippedX && (transform.position.x < bounds.xMin || transform.position.x > bounds.xMax)) {
direction = new Vector2(-direction.x, direction.y);
flippedX = true;
}
else {
flippedX = false;
}
if(!flippedY && (transform.position.y < bounds.yMin || transform.position.y > bounds.yMax)) {
direction = new Vector2(direction.x, -direction.y);
flippedY = true;
}
else {
flippedY = false;
}
transform.Translate(speed * Time.deltaTime * direction);
spriteRenderer.flipX = (direction.x > 0);
}
}