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keep-everything-alive/Assets/Scripts/UI/TimePanel.cs

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2020-04-18 17:02:22 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimePanel : MonoBehaviour
{
private GameController gameController;
[Header("References")]
[BeforeStart]
public RawImage empty;
[BeforeStart]
public RawImage full;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
private void Start() {
gameController.OnMicrogameTimeLeftChange += OnMicrogameTimeLeftChange;
}
private void OnMicrogameTimeLeftChange(float? previous, float? current) {
if(current.HasValue) {
empty.enabled = true;
full.enabled = true;
Rect emptyRect = empty.rectTransform.rect;
full.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, emptyRect.x * gameController.CurrentMicrogame.TimeFraction);
}
else {
empty.enabled = false;
full.enabled = false;
}
}
}