From e01b03757046f04cd132127516dfa54c9c12e872 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Sun, 19 Apr 2020 16:24:38 +0200 Subject: [PATCH 1/2] Add YOUR SHIP microgame --- Assets/Animations/Bass.anim | 74 + Assets/Animations/Bass.anim.meta | 8 + Assets/Animations/Bass.controller | 72 + Assets/Animations/Bass.controller.meta | 8 + Assets/Physics Materials.meta | 8 + Assets/Plugins/BleachBeach.meta | 8 + .../BleachBeach/Physics Materials.meta | 8 + .../Ship Material.physicsMaterial2D | 10 + .../Ship Material.physicsMaterial2D.meta | 8 + Assets/Plugins/BleachBeach/Prefabs.meta | 8 + Assets/Plugins/BleachBeach/Scripts.meta | 8 + Assets/Plugins/BleachBeach/Sprites.meta | 8 + .../BleachBeach/Sprites/BackgroundWaves.png | 3 + .../Sprites/BackgroundWaves.png.meta | 92 + Assets/Plugins/BleachBeach/Sprites/Bass.png | 3 + .../Plugins/BleachBeach/Sprites/Bass.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/Hull.png | 3 + .../Plugins/BleachBeach/Sprites/Hull.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/Sea.png | 3 + .../Plugins/BleachBeach/Sprites/Sea.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/White.png | 3 + .../BleachBeach/Sprites/White.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/bass2.png | 3 + .../BleachBeach/Sprites/bass2.png.meta | 128 + Assets/Prefabs/BleachBeach.meta | 8 + Assets/Prefabs/BleachBeach/Bass.prefab | 130 + .../Bass.prefab.meta} | 2 +- Assets/Prefabs/BleachBeach/Sea.prefab | 4291 +++++++++++++++++ Assets/Prefabs/BleachBeach/Sea.prefab.meta | 8 + Assets/Prefabs/BleachBeach/Ship.prefab | 284 ++ Assets/Prefabs/BleachBeach/Ship.prefab.meta | 8 + .../Microgames/Test Microgame 2.prefab | 49 - .../Prefabs/Microgames/Test Microgame.prefab | 49 - Assets/Prefabs/Microgames/Your Ship.prefab | 1448 ++++++ ...game.prefab.meta => Your Ship.prefab.meta} | 2 +- Assets/Scenes/Default.unity | 20 +- Assets/Scenes/MicrogameTestLab.unity | 206 + Assets/Scenes/MicrogameTestLab.unity.meta | 7 + Assets/Scripts/Animation Logic.meta | 8 + Assets/Scripts/BleachBeach.meta | 8 + Assets/Scripts/BleachBeach/FailOnCollision.cs | 19 + .../FailOnCollision.cs.meta} | 2 +- Assets/Scripts/BleachBeach/PlayerMovement.cs | 44 + .../BleachBeach/PlayerMovement.cs.meta | 11 + .../Scripts/BleachBeach/RecolorOnCollision.cs | 22 + .../BleachBeach/RecolorOnCollision.cs.meta | 11 + Assets/Scripts/BleachBeach/SpawnInArea.cs | 25 + .../Scripts/BleachBeach/SpawnInArea.cs.meta | 11 + Assets/Scripts/BleachBeach/Tide.cs | 25 + Assets/Scripts/BleachBeach/Tide.cs.meta | 11 + .../Scripts/Microgame/MicrogameController.cs | 2 +- Assets/Scripts/Microgame/TestMicrogame.cs | 7 - Assets/Sprites/Materials.meta | 8 + Assets/Sprites/keep_EARTH_alive.meta | 8 + .../background_space_1.png.meta | 92 + .../background_space_2.png.meta | 92 + .../Sprites/keep_EARTH_alive/earth.png.meta | 92 + .../keep_EARTH_alive/meteorite.png.meta | 92 + Assets/Sprites/keep_NATION_alive.meta | 8 + .../background_mountains.png.meta | 92 + .../keep_NATION_alive/plane_gray.png.meta | 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100644 Assets/Prefabs/BleachBeach/Sea.prefab.meta create mode 100644 Assets/Prefabs/BleachBeach/Ship.prefab create mode 100644 Assets/Prefabs/BleachBeach/Ship.prefab.meta delete mode 100644 Assets/Prefabs/Microgames/Test Microgame 2.prefab delete mode 100644 Assets/Prefabs/Microgames/Test Microgame.prefab create mode 100644 Assets/Prefabs/Microgames/Your Ship.prefab rename Assets/Prefabs/Microgames/{Test Microgame.prefab.meta => Your Ship.prefab.meta} (74%) create mode 100644 Assets/Scenes/MicrogameTestLab.unity create mode 100644 Assets/Scenes/MicrogameTestLab.unity.meta create mode 100644 Assets/Scripts/Animation Logic.meta create mode 100644 Assets/Scripts/BleachBeach.meta create mode 100644 Assets/Scripts/BleachBeach/FailOnCollision.cs rename Assets/Scripts/{Microgame/TestMicrogame.cs.meta => BleachBeach/FailOnCollision.cs.meta} (83%) create mode 100644 Assets/Scripts/BleachBeach/PlayerMovement.cs create mode 100644 Assets/Scripts/BleachBeach/PlayerMovement.cs.meta create mode 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-0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FailOnCollision : MonoBehaviour +{ + private MicrogameController microgameController; + + void Awake() + { + microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent(); + } + + void OnTriggerEnter2D(Collider2D other) { + if(other.tag == "Enemy") { + microgameController.victory = false; + } + } +} diff --git a/Assets/Scripts/Microgame/TestMicrogame.cs.meta b/Assets/Scripts/BleachBeach/FailOnCollision.cs.meta similarity index 83% rename from Assets/Scripts/Microgame/TestMicrogame.cs.meta rename to Assets/Scripts/BleachBeach/FailOnCollision.cs.meta index ceac65e..71585d6 100644 --- a/Assets/Scripts/Microgame/TestMicrogame.cs.meta +++ b/Assets/Scripts/BleachBeach/FailOnCollision.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a2f6067f11d26b446b444ebbc8c54b50 +guid: 3942a3e38c32eed40bff470e6bbddf42 MonoImporter: externalObjects: {} 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horizontalShipSpeed); + } + if (Input.GetAxis("Vertical") > 0) + { + if (jetFuel > 0f) + { + jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel); + rb.AddForce(Vector2.up * verticalShipSpeed); + } + } + else + { + jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel); + } + } +} diff --git a/Assets/Scripts/BleachBeach/PlayerMovement.cs.meta b/Assets/Scripts/BleachBeach/PlayerMovement.cs.meta new file mode 100644 index 0000000..43f61a5 --- /dev/null +++ b/Assets/Scripts/BleachBeach/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 91d88e1722c056f47a710df9123b44a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BleachBeach/RecolorOnCollision.cs b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs new file mode 100644 index 0000000..1390bb0 --- /dev/null +++ b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(SpriteRenderer))] +public class RecolorOnCollision : MonoBehaviour +{ + public Color color; + + private SpriteRenderer spriteRenderer; + + void Awake() + { + spriteRenderer = GetComponent(); + } + + void OnTriggerEnter2D(Collider2D other) { + if(other.tag == "Enemy") { + spriteRenderer.color = color; + } + } +} diff --git a/Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta new file mode 100644 index 0000000..7c6fbc3 --- /dev/null +++ b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 52bfd95665577fe42b21384ac7bff02f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BleachBeach/SpawnInArea.cs b/Assets/Scripts/BleachBeach/SpawnInArea.cs new file mode 100644 index 0000000..b889f0f --- /dev/null +++ b/Assets/Scripts/BleachBeach/SpawnInArea.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SpawnInArea : MonoBehaviour +{ + public GameObject instantiate; + public Vector2 min; + public Vector2 max; + public int multiplier; + + private GameController gameController; + + private void Awake() { + gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + } + + private void Start() + { + for(int i = 0; i < gameController.Difficulty * multiplier; i++) { + Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform); + } + } + +} diff --git a/Assets/Scripts/BleachBeach/SpawnInArea.cs.meta b/Assets/Scripts/BleachBeach/SpawnInArea.cs.meta new file mode 100644 index 0000000..3a7359d 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speed); + } + seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8); + } +} \ No newline at end of file diff --git a/Assets/Scripts/BleachBeach/Tide.cs.meta b/Assets/Scripts/BleachBeach/Tide.cs.meta new file mode 100644 index 0000000..6bce870 --- /dev/null +++ b/Assets/Scripts/BleachBeach/Tide.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac623f28625c20343b43dd71dd93266a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Microgame/MicrogameController.cs b/Assets/Scripts/Microgame/MicrogameController.cs index cfbf428..b1dced7 100644 --- a/Assets/Scripts/Microgame/MicrogameController.cs +++ b/Assets/Scripts/Microgame/MicrogameController.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public abstract class MicrogameController : MonoBehaviour +public class MicrogameController : 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overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..61fac47 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,9 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - Enemy + - MicrogameController layers: - Default - TransparentFX From 94b11423435900d4a0965c1303242dcdf4080649 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Sun, 19 Apr 2020 16:38:25 +0200 Subject: [PATCH 2/2] Shuffle some files around --- .../Microgame_YourShip.meta} | 2 +- .../{ => Microgame_YourShip}/Bass.anim | 0 .../{ => Microgame_YourShip}/Bass.anim.meta | 0 .../{ => Microgame_YourShip}/Bass.controller | 0 .../Bass.controller.meta | 0 ...ark system.ttf => digital-dark-system.ttf} | Bin ....ttf.meta => digital-dark-system.ttf.meta} | 0 .../Core.meta} | 2 +- Assets/Materials/{ => Core}/Static.mat | 0 Assets/Materials/{ => Core}/Static.mat.meta | 0 .../Microgame_YourShip.meta} | 2 +- .../Ship Material.physicsMaterial2D | 0 .../Ship Material.physicsMaterial2D.meta | 0 Assets/Plugins/BleachBeach/Sprites.meta | 8 -- Assets/Prefabs/{Microgames.meta => Core.meta} | 0 .../Prefabs/{ => Core}/Game Controller.prefab | 0 .../{ => Core}/Game Controller.prefab.meta | 0 Assets/Prefabs/{ => Core}/UI.meta | 0 Assets/Prefabs/{ => Core}/UI/Life.prefab | 0 Assets/Prefabs/{ => Core}/UI/Life.prefab.meta | 0 .../Prefabs/{ => Core}/UI/Lives Panel.prefab | 0 .../{ => Core}/UI/Lives Panel.prefab.meta | 0 .../Prefabs/{ => Core}/UI/Score Panel.prefab | 0 .../{ => Core}/UI/Score Panel.prefab.meta | 0 .../{ => Core}/UI/Static Background.prefab | 0 .../UI/Static Background.prefab.meta | 0 .../Prefabs/{ => Core}/UI/Time Panel.prefab | 0 .../{ => Core}/UI/Time Panel.prefab.meta | 0 .../Prefabs/{ => Core}/UI/Wheel Panel.prefab | 0 .../{ => Core}/UI/Wheel Panel.prefab.meta | 0 ...eachBeach.meta => Microgame_YourShip.meta} | 0 .../Bass.prefab | 0 .../Bass.prefab.meta | 0 .../Sea.prefab | 0 .../Sea.prefab.meta | 0 .../Ship.prefab | 0 .../Ship.prefab.meta | 0 .../YourShipMicrogame.prefab} | 0 .../YourShipMicrogame.prefab.meta} | 0 Assets/Scenes/MicrogameTestLab.unity | 128 ++++++++++++++++++ Assets/Scripts/Animation Logic.meta | 8 -- Assets/Scripts/{Main.meta => Core.meta} | 0 .../Scripts/{Main => Core}/GameController.cs | 0 .../{Main => Core}/GameController.cs.meta | 0 .../MicrogameController.cs | 0 .../MicrogameController.cs.meta | 0 .../{Main => Core}/SoundPitchAdjust.cs | 0 .../{Main => Core}/SoundPitchAdjust.cs.meta | 0 Assets/Scripts/{ => Core}/UI.meta | 0 .../{ => Core}/UI/DisplayOnGameOver.cs | 0 .../{ => Core}/UI/DisplayOnGameOver.cs.meta | 0 Assets/Scripts/{ => Core}/UI/DisplayOnly.cs | 0 .../Scripts/{ => Core}/UI/DisplayOnly.cs.meta | 0 Assets/Scripts/{ => Core}/UI/LivesPanel.cs | 0 .../Scripts/{ => Core}/UI/LivesPanel.cs.meta | 0 .../Scripts/{ => Core}/UI/MicrogamePanel.cs | 0 .../{ => Core}/UI/MicrogamePanel.cs.meta | 0 Assets/Scripts/{ => Core}/UI/ScorePanel.cs | 0 .../Scripts/{ => Core}/UI/ScorePanel.cs.meta | 0 .../Scripts/{ => Core}/UI/TextOnGameOver.cs | 0 .../{ => Core}/UI/TextOnGameOver.cs.meta | 0 Assets/Scripts/{ => Core}/UI/TimePanel.cs | 0 .../Scripts/{ => Core}/UI/TimePanel.cs.meta | 0 Assets/Scripts/Microgame.meta | 8 -- .../Microgame_Earth.meta} | 2 +- .../Microgame_Earth/BackgroundShuffle.cs | 20 +++ .../Microgame_Earth/BackgroundShuffle.cs.meta | 11 ++ ...eachBeach.meta => Microgame_YourShip.meta} | 0 .../FailOnCollision.cs | 0 .../FailOnCollision.cs.meta | 0 .../PlayerMovement.cs | 0 .../PlayerMovement.cs.meta | 0 .../RecolorOnCollision.cs | 0 .../RecolorOnCollision.cs.meta | 0 .../SpawnInArea.cs | 0 .../SpawnInArea.cs.meta | 0 .../Tide.cs | 0 .../Tide.cs.meta | 0 Assets/Shaders/Core.meta | 8 ++ Assets/Shaders/{ => Core}/Static.shader | 0 Assets/Shaders/{ => Core}/Static.shader.meta | 0 Assets/Sound/Core.meta | 8 ++ Assets/Sound/{ => Core}/wheel_boop.wav | 0 Assets/Sound/{ => Core}/wheel_boop.wav.meta | 0 Assets/Sound/{ => Core}/wheel_click.wav | 0 Assets/Sound/{ => Core}/wheel_click.wav.meta | 0 Assets/Sprites/Core.meta | 8 ++ Assets/Sprites/{ => Core}/casella.png | 0 Assets/Sprites/{ => Core}/casella.png.meta | 0 Assets/Sprites/{ => Core}/column.png | 0 Assets/Sprites/{ => Core}/column.png.meta | 0 Assets/Sprites/Core/heart2_empty.png | 3 + .../Sprites/{ => Core}/heart2_empty.png.meta | 0 Assets/Sprites/Core/heart2_full.png | 3 + .../Sprites/{ => Core}/heart2_full.png.meta | 0 Assets/Sprites/Core/heart_empty.png | 3 + .../Sprites/{ => Core}/heart_empty.png.meta | 0 Assets/Sprites/Core/heart_full.png | 3 + Assets/Sprites/{ => Core}/heart_full.png.meta | 0 Assets/Sprites/{ => Core}/score.png | 0 Assets/Sprites/{ => Core}/score.png.meta | 0 Assets/Sprites/Materials.meta | 8 -- ..._EARTH_alive.meta => Microgame_Earth.meta} | 0 .../background_space_1.png | 0 .../background_space_1.png.meta | 0 .../background_space_2.png | 0 .../background_space_2.png.meta | 0 .../earth.png | 0 .../earth.png.meta | 0 .../meteorite.png | 0 .../meteorite.png.meta | 0 ...ATION_alive.meta => Microgame_Nation.meta} | 0 .../background_mountains.png | 0 .../background_mountains.png.meta | 0 Assets/Sprites/Microgame_Nation/baguette.png | 3 + .../{ => Microgame_Nation}/baguette.png.meta | 0 .../{ => Microgame_Nation}/hamburger.png | 0 .../{ => Microgame_Nation}/hamburger.png.meta | 0 .../plane_gray.png | 0 .../plane_gray.png.meta | 0 .../plane_yolo.png | 0 .../plane_yolo.png.meta | 0 Assets/Sprites/Microgame_YourShip.meta | 8 ++ .../Microgame_YourShip}/BackgroundWaves.png | 0 .../BackgroundWaves.png.meta | 0 .../Microgame_YourShip}/Bass.png | 0 .../Microgame_YourShip}/Bass.png.meta | 0 .../Microgame_YourShip}/Hull.png | 0 .../Microgame_YourShip}/Hull.png.meta | 0 .../Microgame_YourShip}/Sea.png | 0 .../Microgame_YourShip}/Sea.png.meta | 0 .../Microgame_YourShip}/White.png | 0 .../Microgame_YourShip}/White.png.meta | 0 .../Microgame_YourShip}/bass2.png | 0 .../Microgame_YourShip}/bass2.png.meta | 0 Assets/Sprites/baguette.png | Bin 94668 -> 0 bytes Assets/Sprites/heart2_empty.png | Bin 240 -> 0 bytes Assets/Sprites/heart2_full.png | Bin 225 -> 0 bytes Assets/Sprites/heart_empty.png | Bin 2773 -> 0 bytes Assets/Sprites/heart_full.png | Bin 1432 -> 0 bytes 140 files changed, 210 insertions(+), 36 deletions(-) rename Assets/{Plugins/BleachBeach.meta => Animations/Microgame_YourShip.meta} (77%) rename Assets/Animations/{ => Microgame_YourShip}/Bass.anim (100%) rename Assets/Animations/{ => Microgame_YourShip}/Bass.anim.meta (100%) rename Assets/Animations/{ => Microgame_YourShip}/Bass.controller (100%) rename Assets/Animations/{ => Microgame_YourShip}/Bass.controller.meta (100%) rename Assets/Fonts/{digital dark system.ttf => digital-dark-system.ttf} (100%) rename Assets/Fonts/{digital dark system.ttf.meta => digital-dark-system.ttf.meta} (100%) rename Assets/{Plugins/BleachBeach/Physics Materials.meta => Materials/Core.meta} (77%) rename Assets/Materials/{ => Core}/Static.mat (100%) rename Assets/Materials/{ => Core}/Static.mat.meta (100%) rename Assets/{Plugins/BleachBeach/Prefabs.meta => Physics Materials/Microgame_YourShip.meta} (77%) rename Assets/{Plugins/BleachBeach/Physics Materials => Physics Materials/Microgame_YourShip}/Ship Material.physicsMaterial2D (100%) rename Assets/{Plugins/BleachBeach/Physics Materials => Physics Materials/Microgame_YourShip}/Ship Material.physicsMaterial2D.meta (100%) delete mode 100644 Assets/Plugins/BleachBeach/Sprites.meta rename Assets/Prefabs/{Microgames.meta => Core.meta} (100%) rename Assets/Prefabs/{ => Core}/Game Controller.prefab (100%) rename Assets/Prefabs/{ => Core}/Game Controller.prefab.meta (100%) rename Assets/Prefabs/{ => Core}/UI.meta (100%) rename Assets/Prefabs/{ => Core}/UI/Life.prefab (100%) rename Assets/Prefabs/{ => Core}/UI/Life.prefab.meta (100%) rename Assets/Prefabs/{ => Core}/UI/Lives Panel.prefab (100%) rename Assets/Prefabs/{ => Core}/UI/Lives Panel.prefab.meta (100%) rename Assets/Prefabs/{ => Core}/UI/Score Panel.prefab (100%) rename Assets/Prefabs/{ => Core}/UI/Score Panel.prefab.meta (100%) rename Assets/Prefabs/{ => Core}/UI/Static Background.prefab (100%) rename Assets/Prefabs/{ => Core}/UI/Static Background.prefab.meta (100%) rename Assets/Prefabs/{ => Core}/UI/Time Panel.prefab (100%) rename Assets/Prefabs/{ => Core}/UI/Time Panel.prefab.meta (100%) rename Assets/Prefabs/{ => Core}/UI/Wheel Panel.prefab (100%) rename Assets/Prefabs/{ => Core}/UI/Wheel Panel.prefab.meta (100%) rename Assets/Prefabs/{BleachBeach.meta => Microgame_YourShip.meta} (100%) rename Assets/Prefabs/{BleachBeach => Microgame_YourShip}/Bass.prefab (100%) rename Assets/Prefabs/{BleachBeach => Microgame_YourShip}/Bass.prefab.meta (100%) rename Assets/Prefabs/{BleachBeach => Microgame_YourShip}/Sea.prefab (100%) rename Assets/Prefabs/{BleachBeach => Microgame_YourShip}/Sea.prefab.meta (100%) rename Assets/Prefabs/{BleachBeach => Microgame_YourShip}/Ship.prefab (100%) rename Assets/Prefabs/{BleachBeach => Microgame_YourShip}/Ship.prefab.meta (100%) rename Assets/Prefabs/{Microgames/Your Ship.prefab => Microgame_YourShip/YourShipMicrogame.prefab} (100%) rename Assets/Prefabs/{Microgames/Your Ship.prefab.meta => Microgame_YourShip/YourShipMicrogame.prefab.meta} (100%) delete mode 100644 Assets/Scripts/Animation Logic.meta rename Assets/Scripts/{Main.meta => Core.meta} (100%) rename Assets/Scripts/{Main => Core}/GameController.cs (100%) rename Assets/Scripts/{Main => Core}/GameController.cs.meta (100%) rename Assets/Scripts/{Microgame => Core}/MicrogameController.cs (100%) rename Assets/Scripts/{Microgame => Core}/MicrogameController.cs.meta (100%) rename Assets/Scripts/{Main => Core}/SoundPitchAdjust.cs (100%) rename Assets/Scripts/{Main => Core}/SoundPitchAdjust.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI.meta (100%) rename Assets/Scripts/{ => Core}/UI/DisplayOnGameOver.cs (100%) rename Assets/Scripts/{ => Core}/UI/DisplayOnGameOver.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI/DisplayOnly.cs (100%) rename Assets/Scripts/{ => Core}/UI/DisplayOnly.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI/LivesPanel.cs (100%) rename Assets/Scripts/{ => Core}/UI/LivesPanel.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI/MicrogamePanel.cs (100%) rename Assets/Scripts/{ => Core}/UI/MicrogamePanel.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI/ScorePanel.cs (100%) rename Assets/Scripts/{ => Core}/UI/ScorePanel.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI/TextOnGameOver.cs (100%) rename Assets/Scripts/{ => Core}/UI/TextOnGameOver.cs.meta (100%) rename Assets/Scripts/{ => Core}/UI/TimePanel.cs (100%) rename Assets/Scripts/{ => Core}/UI/TimePanel.cs.meta (100%) delete mode 100644 Assets/Scripts/Microgame.meta rename Assets/{Plugins/BleachBeach/Scripts.meta => Scripts/Microgame_Earth.meta} (77%) create mode 100644 Assets/Scripts/Microgame_Earth/BackgroundShuffle.cs create mode 100644 Assets/Scripts/Microgame_Earth/BackgroundShuffle.cs.meta rename Assets/Scripts/{BleachBeach.meta => Microgame_YourShip.meta} (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/FailOnCollision.cs (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/FailOnCollision.cs.meta (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/PlayerMovement.cs (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/PlayerMovement.cs.meta (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/RecolorOnCollision.cs (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/RecolorOnCollision.cs.meta (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/SpawnInArea.cs (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/SpawnInArea.cs.meta (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/Tide.cs (100%) rename Assets/Scripts/{BleachBeach => Microgame_YourShip}/Tide.cs.meta (100%) create mode 100644 Assets/Shaders/Core.meta rename Assets/Shaders/{ => Core}/Static.shader (100%) rename Assets/Shaders/{ => Core}/Static.shader.meta (100%) create mode 100644 Assets/Sound/Core.meta rename Assets/Sound/{ => Core}/wheel_boop.wav (100%) rename Assets/Sound/{ => Core}/wheel_boop.wav.meta (100%) rename Assets/Sound/{ => Core}/wheel_click.wav (100%) rename Assets/Sound/{ => Core}/wheel_click.wav.meta (100%) create mode 100644 Assets/Sprites/Core.meta rename Assets/Sprites/{ => Core}/casella.png (100%) rename Assets/Sprites/{ => Core}/casella.png.meta (100%) rename Assets/Sprites/{ => Core}/column.png (100%) rename Assets/Sprites/{ => Core}/column.png.meta (100%) create mode 100644 Assets/Sprites/Core/heart2_empty.png rename Assets/Sprites/{ => Core}/heart2_empty.png.meta (100%) create mode 100644 Assets/Sprites/Core/heart2_full.png rename Assets/Sprites/{ => Core}/heart2_full.png.meta (100%) create mode 100644 Assets/Sprites/Core/heart_empty.png rename Assets/Sprites/{ => Core}/heart_empty.png.meta (100%) create mode 100644 Assets/Sprites/Core/heart_full.png rename Assets/Sprites/{ => Core}/heart_full.png.meta (100%) rename Assets/Sprites/{ => Core}/score.png (100%) rename Assets/Sprites/{ => Core}/score.png.meta (100%) delete mode 100644 Assets/Sprites/Materials.meta rename Assets/Sprites/{keep_EARTH_alive.meta => Microgame_Earth.meta} (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/background_space_1.png (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/background_space_1.png.meta (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/background_space_2.png (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/background_space_2.png.meta (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/earth.png (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/earth.png.meta (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/meteorite.png (100%) rename Assets/Sprites/{keep_EARTH_alive => Microgame_Earth}/meteorite.png.meta (100%) rename Assets/Sprites/{keep_NATION_alive.meta => Microgame_Nation.meta} (100%) rename Assets/Sprites/{keep_NATION_alive => Microgame_Nation}/background_mountains.png (100%) rename Assets/Sprites/{keep_NATION_alive => Microgame_Nation}/background_mountains.png.meta (100%) create mode 100644 Assets/Sprites/Microgame_Nation/baguette.png rename Assets/Sprites/{ => Microgame_Nation}/baguette.png.meta (100%) rename Assets/Sprites/{ => Microgame_Nation}/hamburger.png (100%) rename Assets/Sprites/{ => Microgame_Nation}/hamburger.png.meta (100%) rename Assets/Sprites/{keep_NATION_alive => Microgame_Nation}/plane_gray.png (100%) rename Assets/Sprites/{keep_NATION_alive => Microgame_Nation}/plane_gray.png.meta (100%) rename Assets/Sprites/{keep_NATION_alive => Microgame_Nation}/plane_yolo.png (100%) rename Assets/Sprites/{keep_NATION_alive => Microgame_Nation}/plane_yolo.png.meta (100%) create mode 100644 Assets/Sprites/Microgame_YourShip.meta rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/BackgroundWaves.png (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/BackgroundWaves.png.meta (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/Bass.png (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/Bass.png.meta (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/Hull.png (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/Hull.png.meta (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/Sea.png (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/Sea.png.meta (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/White.png (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/White.png.meta (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/bass2.png (100%) rename Assets/{Plugins/BleachBeach/Sprites => Sprites/Microgame_YourShip}/bass2.png.meta (100%) delete mode 100644 Assets/Sprites/baguette.png delete mode 100644 Assets/Sprites/heart2_empty.png delete mode 100644 Assets/Sprites/heart2_full.png delete mode 100644 Assets/Sprites/heart_empty.png delete mode 100644 Assets/Sprites/heart_full.png diff --git a/Assets/Plugins/BleachBeach.meta b/Assets/Animations/Microgame_YourShip.meta similarity index 77% rename from Assets/Plugins/BleachBeach.meta rename to Assets/Animations/Microgame_YourShip.meta index b16c677..83720b8 100644 --- a/Assets/Plugins/BleachBeach.meta +++ b/Assets/Animations/Microgame_YourShip.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8a82bf57987b1b64497c591adf20044a +guid: 52f877a895d7fe94cae1d2c474e03bb9 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Animations/Bass.anim b/Assets/Animations/Microgame_YourShip/Bass.anim similarity index 100% rename from Assets/Animations/Bass.anim rename to Assets/Animations/Microgame_YourShip/Bass.anim diff --git a/Assets/Animations/Bass.anim.meta b/Assets/Animations/Microgame_YourShip/Bass.anim.meta similarity index 100% rename from Assets/Animations/Bass.anim.meta rename to Assets/Animations/Microgame_YourShip/Bass.anim.meta diff --git a/Assets/Animations/Bass.controller b/Assets/Animations/Microgame_YourShip/Bass.controller similarity index 100% rename from Assets/Animations/Bass.controller rename to Assets/Animations/Microgame_YourShip/Bass.controller diff --git a/Assets/Animations/Bass.controller.meta b/Assets/Animations/Microgame_YourShip/Bass.controller.meta similarity index 100% rename from Assets/Animations/Bass.controller.meta rename to Assets/Animations/Microgame_YourShip/Bass.controller.meta diff --git a/Assets/Fonts/digital dark system.ttf b/Assets/Fonts/digital-dark-system.ttf similarity index 100% rename from Assets/Fonts/digital dark system.ttf rename to Assets/Fonts/digital-dark-system.ttf diff --git a/Assets/Fonts/digital dark system.ttf.meta b/Assets/Fonts/digital-dark-system.ttf.meta similarity index 100% rename from Assets/Fonts/digital dark system.ttf.meta rename to Assets/Fonts/digital-dark-system.ttf.meta diff --git a/Assets/Plugins/BleachBeach/Physics Materials.meta b/Assets/Materials/Core.meta similarity index 77% rename from Assets/Plugins/BleachBeach/Physics Materials.meta rename to Assets/Materials/Core.meta index cb6455d..5558a23 100644 --- a/Assets/Plugins/BleachBeach/Physics Materials.meta +++ b/Assets/Materials/Core.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: c4e1b27fbfe4c7f4ab1633882d6f1903 +guid: 437b6b57ebca95849825ef5c11fdb274 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Materials/Static.mat b/Assets/Materials/Core/Static.mat similarity index 100% rename from Assets/Materials/Static.mat rename to Assets/Materials/Core/Static.mat diff --git a/Assets/Materials/Static.mat.meta b/Assets/Materials/Core/Static.mat.meta similarity index 100% rename from Assets/Materials/Static.mat.meta rename to Assets/Materials/Core/Static.mat.meta diff --git a/Assets/Plugins/BleachBeach/Prefabs.meta b/Assets/Physics Materials/Microgame_YourShip.meta similarity index 77% rename from Assets/Plugins/BleachBeach/Prefabs.meta rename to Assets/Physics Materials/Microgame_YourShip.meta index 2bdbd5b..d3ec492 100644 --- a/Assets/Plugins/BleachBeach/Prefabs.meta +++ b/Assets/Physics Materials/Microgame_YourShip.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8472d1095ed69174e83c36c24ab27f46 +guid: aa9e778db9ff10d44922d65bc251e849 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Plugins/BleachBeach/Physics Materials/Ship Material.physicsMaterial2D b/Assets/Physics Materials/Microgame_YourShip/Ship Material.physicsMaterial2D similarity index 100% rename from Assets/Plugins/BleachBeach/Physics Materials/Ship Material.physicsMaterial2D rename to Assets/Physics Materials/Microgame_YourShip/Ship Material.physicsMaterial2D diff --git a/Assets/Plugins/BleachBeach/Physics Materials/Ship Material.physicsMaterial2D.meta b/Assets/Physics Materials/Microgame_YourShip/Ship Material.physicsMaterial2D.meta similarity index 100% rename from Assets/Plugins/BleachBeach/Physics Materials/Ship Material.physicsMaterial2D.meta rename to Assets/Physics Materials/Microgame_YourShip/Ship Material.physicsMaterial2D.meta diff --git 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