mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-21 17:04:20 +00:00
Add main manu and fire game
This commit is contained in:
parent
ad2002af96
commit
2e9be690c7
71 changed files with 3577 additions and 138 deletions
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7
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@ -18,6 +18,10 @@ public class SoundPitchAdjust : MonoBehaviour
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gameController.OnSpeedChange += OnSpeedChange;
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}
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private void OnDestroy() {
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gameController.OnSpeedChange -= OnSpeedChange;
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}
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private void OnSpeedChange(float previous, float current) {
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}
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14
Assets/Scripts/Core/StartOnAnyKey.cs
Normal file
14
Assets/Scripts/Core/StartOnAnyKey.cs
Normal file
|
@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class StartOnAnyKey : MonoBehaviour
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{
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void Update()
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{
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if(Input.anyKeyDown) {
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}
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}
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}
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11
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Normal file
11
Assets/Scripts/Core/StartOnAnyKey.cs.meta
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Assets/Scripts/Microgame_TheFire.meta
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69
Assets/Scripts/Microgame_TheFire/TheFireController.cs
Normal file
69
Assets/Scripts/Microgame_TheFire/TheFireController.cs
Normal file
|
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|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TheFireController : MonoBehaviour
|
||||
{
|
||||
[Header("Microgame Config")]
|
||||
[BeforeStart]
|
||||
public int startingTreeHealth = 10;
|
||||
|
||||
[Header("References")]
|
||||
public GameObject fireObject;
|
||||
public GameObject treeObject;
|
||||
public AudioSource chopAudioSource;
|
||||
public AudioSource fallAudioSource;
|
||||
private MicrogameController microgameController;
|
||||
private Animator fireAnimator;
|
||||
private Animator treeAnimator;
|
||||
|
||||
[Header("Microgame State")]
|
||||
private int treeHealth;
|
||||
public int TreeHealth {
|
||||
get {
|
||||
return treeHealth;
|
||||
}
|
||||
set {
|
||||
treeAnimator.SetFloat("HealthFraction", (float)treeHealth / (float)startingTreeHealth);
|
||||
treeHealth = value;
|
||||
if(treeHealth == 0) {
|
||||
fallAudioSource.Play();
|
||||
microgameController.victory = true;
|
||||
}
|
||||
else if(treeHealth > 0) {
|
||||
chopAudioSource.Play();
|
||||
microgameController.victory = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake() {
|
||||
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
fireAnimator = fireObject.GetComponent<Animator>();
|
||||
treeAnimator = treeObject.GetComponent<Animator>();
|
||||
treeHealth = startingTreeHealth;
|
||||
microgameController.victory = false;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if(treeHealth > 0) {
|
||||
fireAnimator.SetFloat("TimeFraction", microgameController.TimeFraction);
|
||||
}
|
||||
else {
|
||||
fireAnimator.SetFloat("TimeFraction", 1);
|
||||
}
|
||||
DetectClicks();
|
||||
}
|
||||
|
||||
private void DetectClicks() {
|
||||
if(Input.GetMouseButtonDown(0)) {
|
||||
Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||
if(clicked != null && clicked.gameObject == treeObject) {
|
||||
TreeHealth -= 1;
|
||||
}
|
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}
|
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}
|
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}
|
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Assets/Scripts/Microgame_TheFire/TheFireController.cs.meta
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@ -31,7 +31,7 @@ TextureImporter:
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@ -45,7 +45,7 @@ TextureImporter:
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@ -4,5 +4,11 @@
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||||
|
|
Loading…
Reference in a new issue