mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-21 17:04:20 +00:00
Add main manu and fire game
This commit is contained in:
parent
ad2002af96
commit
2e9be690c7
71 changed files with 3577 additions and 138 deletions
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@ -1,5 +1,30 @@
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7
Assets/Scenes/MainMenu.unity.meta
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7
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@ -18,6 +18,10 @@ public class SoundPitchAdjust : MonoBehaviour
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gameController.OnSpeedChange += OnSpeedChange;
|
gameController.OnSpeedChange += OnSpeedChange;
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}
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}
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private void OnDestroy() {
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gameController.OnSpeedChange -= OnSpeedChange;
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}
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private void OnSpeedChange(float previous, float current) {
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private void OnSpeedChange(float previous, float current) {
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audioSource.pitch = current;
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audioSource.pitch = current;
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}
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}
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14
Assets/Scripts/Core/StartOnAnyKey.cs
Normal file
14
Assets/Scripts/Core/StartOnAnyKey.cs
Normal file
|
@ -0,0 +1,14 @@
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||||||
|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
using UnityEngine.SceneManagement;
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|
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|
public class StartOnAnyKey : MonoBehaviour
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{
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void Update()
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{
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if(Input.anyKeyDown) {
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SceneManager.LoadScene("Default");
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}
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}
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}
|
11
Assets/Scripts/Core/StartOnAnyKey.cs.meta
Normal file
11
Assets/Scripts/Core/StartOnAnyKey.cs.meta
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8
Assets/Scripts/Microgame_TheFire.meta
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8
Assets/Scripts/Microgame_TheFire.meta
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69
Assets/Scripts/Microgame_TheFire/TheFireController.cs
Normal file
69
Assets/Scripts/Microgame_TheFire/TheFireController.cs
Normal file
|
@ -0,0 +1,69 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TheFireController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Microgame Config")]
|
||||||
|
[BeforeStart]
|
||||||
|
public int startingTreeHealth = 10;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public GameObject fireObject;
|
||||||
|
public GameObject treeObject;
|
||||||
|
public AudioSource chopAudioSource;
|
||||||
|
public AudioSource fallAudioSource;
|
||||||
|
private MicrogameController microgameController;
|
||||||
|
private Animator fireAnimator;
|
||||||
|
private Animator treeAnimator;
|
||||||
|
|
||||||
|
[Header("Microgame State")]
|
||||||
|
private int treeHealth;
|
||||||
|
public int TreeHealth {
|
||||||
|
get {
|
||||||
|
return treeHealth;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
treeAnimator.SetFloat("HealthFraction", (float)treeHealth / (float)startingTreeHealth);
|
||||||
|
treeHealth = value;
|
||||||
|
if(treeHealth == 0) {
|
||||||
|
fallAudioSource.Play();
|
||||||
|
microgameController.victory = true;
|
||||||
|
}
|
||||||
|
else if(treeHealth > 0) {
|
||||||
|
chopAudioSource.Play();
|
||||||
|
microgameController.victory = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
fireAnimator = fireObject.GetComponent<Animator>();
|
||||||
|
treeAnimator = treeObject.GetComponent<Animator>();
|
||||||
|
treeHealth = startingTreeHealth;
|
||||||
|
microgameController.victory = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if(treeHealth > 0) {
|
||||||
|
fireAnimator.SetFloat("TimeFraction", microgameController.TimeFraction);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
fireAnimator.SetFloat("TimeFraction", 1);
|
||||||
|
}
|
||||||
|
DetectClicks();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DetectClicks() {
|
||||||
|
if(Input.GetMouseButtonDown(0)) {
|
||||||
|
Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||||
|
if(clicked != null && clicked.gameObject == treeObject) {
|
||||||
|
TreeHealth -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
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(Stored with Git LFS)
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resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
|
@ -4,5 +4,11 @@
|
||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/MainMenu.unity
|
||||||
|
guid: 115de2ad0664a6d46b16cf6d994de58b
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Default.unity
|
||||||
|
guid: 997d508c33ffcca4594947f41377dd88
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
Loading…
Reference in a new issue