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file mode 100644 index 0000000..0a3281d --- /dev/null +++ b/Assets/Scripts/Microgame_Nothing/Destructible.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(SpriteRenderer))] +[RequireComponent(typeof(AudioSource))] +public class Destructible : MonoBehaviour { + + public Sprite normalSprite; + public Sprite destroyedSprite; + + private Animator animator; + private SpriteRenderer spriteRenderer; + private AudioSource audioSource; + + private bool destroyed; + public bool Destroyed { + get { + return destroyed; + } + set { + destroyed = value; + spriteRenderer.sprite = (value ? destroyedSprite : normalSprite); + if(animator != null) { + animator.enabled = !value; + } + if(value) { + audioSource.Play(); + } + } + } + + private void Awake() { + animator = GetComponent(); + spriteRenderer = GetComponent(); + audioSource = GetComponent(); + } +} \ No newline at end of file diff --git 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private bool flippedX; + private bool flippedY; + + public static Vector2[] directions = new Vector2[4] { + (Vector2.left + Vector2.up).normalized, + (Vector2.left + Vector2.down).normalized, + (Vector2.right + Vector2.up).normalized, + (Vector2.right + Vector2.down).normalized + }; + + void Awake() { + spriteRenderer = GetComponent(); + } + + void Start() { + direction = directions.PickRandom(); + flippedX = false; + flippedY = false; + } + + void Update() + { + if(!flippedX && (transform.position.x < bounds.xMin || transform.position.x > bounds.xMax)) { + direction = new Vector2(-direction.x, direction.y); + flippedX = true; + } + else { + flippedX = false; + } + if(!flippedY && (transform.position.y < bounds.yMin || transform.position.y > bounds.yMax)) { + direction = new Vector2(direction.x, -direction.y); + flippedY = true; + } + else { + flippedY = false; + } + transform.Translate(speed * Time.deltaTime * direction); + spriteRenderer.flipX = (direction.x > 0); + } +} diff --git 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microgameController; + + [Header("Microgame State")] + private int currentDestructions; + + private void Awake() { + microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent(); + } + + private void Start() { + microgameController.victory = false; + } + + private void Update() { + DetectClicks(); + } + + private void DetectClicks() { + if(Input.GetMouseButtonDown(0)) { + Collider2D clicked = Physics2D.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition)); + if(clicked != null) { + Destructible d = clicked.GetComponent(); + if(!d.Destroyed) { + d.Destroyed = true; + currentDestructions += 1; + if(currentDestructions >= requiredDestructions) { + microgameController.victory = true; + } + } + } + } + } +} diff --git a/Assets/Scripts/Microgame_Nothing/NothingController.cs.meta b/Assets/Scripts/Microgame_Nothing/NothingController.cs.meta new file mode 100644 index 0000000..fff299f --- /dev/null +++ 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