diff --git a/Assets/Prefabs/Microgame_Nothing/Painting.prefab b/Assets/Prefabs/Microgame_Nothing/Painting.prefab index 320ec09..d870855 100644 --- a/Assets/Prefabs/Microgame_Nothing/Painting.prefab +++ b/Assets/Prefabs/Microgame_Nothing/Painting.prefab @@ -304,7 +304,7 @@ SpriteRenderer: m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 - m_SortingOrder: 0 + m_SortingOrder: -1 m_Sprite: {fileID: 21300000, guid: 32bc39ba100f5714680539ed93ef331f, type: 3} m_Color: {r: 1, g: 1, b: 1, a: 1} m_FlipX: 0 diff --git a/Assets/Scripts/Core/UI/DisplayOnGameOver.cs.meta b/Assets/Scripts/Core/UI/DisplayOnGameOver.cs.meta index d65306f..fe17cd0 100644 --- a/Assets/Scripts/Core/UI/DisplayOnGameOver.cs.meta +++ b/Assets/Scripts/Core/UI/DisplayOnGameOver.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 400 + executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 7315ab7..b34f6f0 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: Royal Games - productName: LD46 + productName: Keep Everything Alive defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1} @@ -121,7 +121,7 @@ PlayerSettings: 16:10: 0 16:9: 1 Others: 0 - bundleVersion: 0.1 + bundleVersion: 1.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -275,7 +275,14 @@ PlayerSettings: androidGamepadSupportLevel: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 - m_BuildTargetIcons: [] + m_BuildTargetIcons: + - m_BuildTarget: + m_Icons: + - serializedVersion: 2 + m_Icon: {fileID: 2800000, guid: 150543b6402e6d54981ae8358c3c5c96, type: 3} + m_Width: 128 + m_Height: 128 + m_Kind: 0 m_BuildTargetPlatformIcons: [] m_BuildTargetBatching: [] m_BuildTargetGraphicsJobs: