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startingTargetPosition.x) * 2, transform.localScale.y, transform.localScale.z); + } + else { + transform.localScale = new Vector3(transform.localScale.x, Mathf.Abs(target.transform.position.y - startingTargetPosition.y) * 2, transform.localScale.z); + } + } +} diff --git a/Assets/Scripts/Generic/StretchToFollow.cs.meta b/Assets/Scripts/Generic/StretchToFollow.cs.meta new file mode 100644 index 0000000..bd2e46c --- /dev/null +++ b/Assets/Scripts/Generic/StretchToFollow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ab12e5108b19f34f818ac0057938727 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs b/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs new file mode 100644 index 0000000..a9b241c --- /dev/null +++ b/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RainbowIfRainbow : MonoBehaviour +{ + public SpriteRenderer planeObject; + public Sprite rainbowPlane; + + void Start() { + if(planeObject.sprite != rainbowPlane) { + gameObject.SetActive(false); + } + } +} diff --git a/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs.meta b/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs.meta new file mode 100644 index 0000000..39f684a --- /dev/null +++ b/Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f136b1ec8adffd43823e18e77ffee9f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 300 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shaders/Core/Static.shader b/Assets/Shaders/Core/Static.shader index 2d37771..e32479c 100644 --- a/Assets/Shaders/Core/Static.shader +++ b/Assets/Shaders/Core/Static.shader @@ -44,7 +44,7 @@ sampler2D _MainTex; float random(float2 coordinates) { - 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