From 4cbcade2be212cf80cd53b0898b9fabbf1c0e921 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Mon, 20 Apr 2020 18:16:48 +0200 Subject: [PATCH] I forgot to commit some stuff --- Assets/Materials/Core/Static.mat | 2 +- .../Prefabs/Core/UI/Static Background.prefab | 52 ++-- Assets/Prefabs/Core/UI/Time Panel.prefab | 10 +- .../Microgame_Earth/EarthMicrogame.prefab | 111 +++++++++ Assets/Prefabs/Microgame_Nation/House.prefab | 27 ++- .../Microgame_Nation/NationMicrogame.prefab | 224 +++++++++++++++++- .../Microgame_TheFire/TheFireMicrogame.prefab | 26 ++ Assets/Scenes/Default.unity | 43 +++- Assets/Scenes/MainMenu.unity | 15 ++ Assets/Scripts/Core/HoldExit.cs | 27 +++ Assets/Scripts/Core/HoldExit.cs.meta | 11 + Assets/Scripts/Core/ToggleActiveWithKey.cs | 15 ++ .../Scripts/Core/ToggleActiveWithKey.cs.meta | 11 + .../{Core => Generic}/SoundPitchAdjust.cs | 1 + .../SoundPitchAdjust.cs.meta | 0 Assets/Scripts/Generic/StretchToFollow.cs | 30 +++ .../Scripts/Generic/StretchToFollow.cs.meta | 11 + .../Microgame_Nation/RainbowIfRainbow.cs | 15 ++ .../Microgame_Nation/RainbowIfRainbow.cs.meta | 11 + Assets/Shaders/Core/Static.shader | 2 +- Assets/Sound/Microgame_Earth.meta | 8 + Assets/Sound/Microgame_Earth/gf_layer1.ogg | 3 + .../Sound/Microgame_Earth/gf_layer1.ogg.meta | 22 ++ Assets/Sound/Microgame_Nation.meta | 8 + Assets/Sound/Microgame_Nation/jet.mp3 | 3 + Assets/Sound/Microgame_Nation/jet.mp3.meta | 22 ++ Assets/Sprites/Core/time_bar_off.png.meta | 128 ++++++++++ Assets/Sprites/Core/time_bar_on.png.meta | 128 ++++++++++ Assets/Sprites/Media/itch.png | 3 + Assets/Sprites/Media/itch.png.meta | 92 +++++++ Assets/Sprites/Media/itchbanner.png | 3 + Assets/Sprites/Media/itchbanner.png.meta | 92 +++++++ Assets/Sprites/Media/itchbg.png | 3 + Assets/Sprites/Media/itchbg.png.meta | 92 +++++++ Assets/Sprites/Media/ldjam.png | 3 + Assets/Sprites/Media/ldjam.png.meta | 92 +++++++ Assets/Sprites/Media/screenshot1.png | 3 + Assets/Sprites/Media/screenshot1.png.meta | 92 +++++++ Assets/Sprites/Media/screenshot2.png | 3 + Assets/Sprites/Media/screenshot2.png.meta | 92 +++++++ Assets/Sprites/Media/screenshot3.png | 3 + Assets/Sprites/Media/screenshot3.png.meta | 92 +++++++ .../Microgame_Nation/french_house.png.meta | 128 ++++++++++ .../Microgame_Nation/german_house.png.meta | 128 ++++++++++ .../Microgame_Nation/italian_house.png.meta | 128 ++++++++++ .../Sprites/Microgame_Nation/rainbow.png.meta | 46 +++- Assets/Sprites/Microgame_Nothing.meta | 8 + ProjectSettings/TagManager.asset | 6 + 48 files changed, 2023 insertions(+), 52 deletions(-) create mode 100644 Assets/Scripts/Core/HoldExit.cs create mode 100644 Assets/Scripts/Core/HoldExit.cs.meta create mode 100644 Assets/Scripts/Core/ToggleActiveWithKey.cs create mode 100644 Assets/Scripts/Core/ToggleActiveWithKey.cs.meta rename Assets/Scripts/{Core => Generic}/SoundPitchAdjust.cs (93%) rename Assets/Scripts/{Core => Generic}/SoundPitchAdjust.cs.meta (100%) create mode 100644 Assets/Scripts/Generic/StretchToFollow.cs create mode 100644 Assets/Scripts/Generic/StretchToFollow.cs.meta create mode 100644 Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs create mode 100644 Assets/Scripts/Microgame_Nation/RainbowIfRainbow.cs.meta create mode 100644 Assets/Sound/Microgame_Earth.meta create mode 100644 Assets/Sound/Microgame_Earth/gf_layer1.ogg create mode 100644 Assets/Sound/Microgame_Earth/gf_layer1.ogg.meta create mode 100644 Assets/Sound/Microgame_Nation.meta create mode 100644 Assets/Sound/Microgame_Nation/jet.mp3 create mode 100644 Assets/Sound/Microgame_Nation/jet.mp3.meta create mode 100644 Assets/Sprites/Core/time_bar_off.png.meta create mode 100644 Assets/Sprites/Core/time_bar_on.png.meta create mode 100644 Assets/Sprites/Media/itch.png create mode 100644 Assets/Sprites/Media/itch.png.meta create mode 100644 Assets/Sprites/Media/itchbanner.png create mode 100644 Assets/Sprites/Media/itchbanner.png.meta create mode 100644 Assets/Sprites/Media/itchbg.png create mode 100644 Assets/Sprites/Media/itchbg.png.meta create mode 100644 Assets/Sprites/Media/ldjam.png create mode 100644 Assets/Sprites/Media/ldjam.png.meta create mode 100644 Assets/Sprites/Media/screenshot1.png create mode 100644 Assets/Sprites/Media/screenshot1.png.meta create mode 100644 Assets/Sprites/Media/screenshot2.png create mode 100644 Assets/Sprites/Media/screenshot2.png.meta create mode 100644 Assets/Sprites/Media/screenshot3.png create mode 100644 Assets/Sprites/Media/screenshot3.png.meta create mode 100644 Assets/Sprites/Microgame_Nation/french_house.png.meta create mode 100644 Assets/Sprites/Microgame_Nation/german_house.png.meta create mode 100644 Assets/Sprites/Microgame_Nation/italian_house.png.meta create mode 100644 Assets/Sprites/Microgame_Nothing.meta diff --git a/Assets/Materials/Core/Static.mat b/Assets/Materials/Core/Static.mat index e7ae7cc..14838ae 100644 --- a/Assets/Materials/Core/Static.mat +++ b/Assets/Materials/Core/Static.mat @@ -9,7 +9,7 @@ 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UnityEngine; + +public class HoldExit : MonoBehaviour +{ + public KeyCode exitKey = KeyCode.Escape; + public float holdTimeRequired = 1f; + private float holdTime; + + void Start() { + holdTime = 0f; + } + + void Update() + { + if(Input.GetKey(exitKey)) { + holdTime += Time.unscaledDeltaTime; + if(holdTime >= holdTimeRequired) { + Application.Quit(0); + } + } + else { + holdTime = 0f; + } + } +} diff --git a/Assets/Scripts/Core/HoldExit.cs.meta b/Assets/Scripts/Core/HoldExit.cs.meta new file mode 100644 index 0000000..b957034 --- /dev/null +++ b/Assets/Scripts/Core/HoldExit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 253488c5c04f3a347bb9d5422ed5bc04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Core/ToggleActiveWithKey.cs b/Assets/Scripts/Core/ToggleActiveWithKey.cs new file mode 100644 index 0000000..248881d --- /dev/null +++ b/Assets/Scripts/Core/ToggleActiveWithKey.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ToggleActiveWithKey : MonoBehaviour +{ + public KeyCode toggleKey = KeyCode.F2; + public GameObject target; + + void Update() { + if(Input.GetKeyDown(toggleKey)) { + target.gameObject.SetActive(!target.gameObject.activeSelf); + } + } +} diff --git a/Assets/Scripts/Core/ToggleActiveWithKey.cs.meta b/Assets/Scripts/Core/ToggleActiveWithKey.cs.meta new file mode 100644 index 0000000..9b25837 --- /dev/null +++ b/Assets/Scripts/Core/ToggleActiveWithKey.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25ff51531c33485439dceddfeeac0054 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Core/SoundPitchAdjust.cs b/Assets/Scripts/Generic/SoundPitchAdjust.cs 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UnityEngine; + +public enum StretchToFollowOptions { + HORIZONTAL, + VERTICAL +} + +public class StretchToFollow : MonoBehaviour +{ + public GameObject target; + public StretchToFollowOptions mode; + + private Vector3 startingTargetPosition; + + void Start() { + startingTargetPosition = target.transform.position; + transform.position = startingTargetPosition; + } + + void Update() { + if(mode == StretchToFollowOptions.HORIZONTAL) { + transform.localScale = new Vector3(Mathf.Abs(target.transform.position.x - startingTargetPosition.x) * 2, transform.localScale.y, transform.localScale.z); + } + else { + transform.localScale = new Vector3(transform.localScale.x, Mathf.Abs(target.transform.position.y - startingTargetPosition.y) * 2, transform.localScale.z); + } + } +} diff --git a/Assets/Scripts/Generic/StretchToFollow.cs.meta b/Assets/Scripts/Generic/StretchToFollow.cs.meta new file mode 100644 index 0000000..bd2e46c --- /dev/null +++ b/Assets/Scripts/Generic/StretchToFollow.cs.meta @@ 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