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Create game over scene

This commit is contained in:
Steffo 2020-04-19 14:42:38 +02:00
parent 855ec29723
commit 81152a01ab
8 changed files with 162 additions and 12 deletions

View file

@ -127,6 +127,26 @@ RectTransform:
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@ -28,6 +28,11 @@ public class GameController : MonoBehaviour
}
}
}
public bool GameOver {
get {
return Lives <= 0;
}
}
[BeforeStart]
public float startingTimescale = 1.0f;
@ -109,18 +114,21 @@ public class GameController : MonoBehaviour
private void OnMicrogameEnd(MicrogameController microgame, bool victory) {
Debug.Assert(microgame != null);
if(victory) {
Score += 1;
}
else {
if(!victory) {
Lives -= 1;
}
Score += 1;
CurrentMicrogame = null;
Faster();
StartCoroutine("SpinTheWheel");
if(!GameOver) {
if(score % increaseSpeedEvery == 0) {
Faster();
}
StartCoroutine("SpinTheWheel");
}
}
public float timescaleIncreaseFactor = 0.05f;
public float increaseSpeedEvery = 5;
private void Faster() {
Timescale += timescaleIncreaseFactor;
}

View file

@ -16,6 +16,9 @@ public abstract class MicrogameController : MonoBehaviour
[BeforeStart]
public Font microgameNameFont;
[Header("Microgame Results")]
public bool victory = true;
protected GameController gameController;
public delegate void OnTimeLeftChangeHandler(float previous, float current);
@ -44,8 +47,6 @@ public abstract class MicrogameController : MonoBehaviour
public delegate void OnMicrogameEndHandler(MicrogameController microgame, bool victory);
public event OnMicrogameEndHandler OnMicrogameEnd;
protected abstract bool MicrogameResults();
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
@ -56,7 +57,7 @@ public abstract class MicrogameController : MonoBehaviour
}
private void End() {
OnMicrogameEnd?.Invoke(this, MicrogameResults());
OnMicrogameEnd?.Invoke(this, victory);
}
private void Update() {

View file

@ -4,7 +4,4 @@ using UnityEngine;
public class TestMicrogame : MicrogameController
{
protected override bool MicrogameResults() {
return true;
}
}

View file

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum DisplayOnGameOverOptions {
ALWAYS,
SHOW_ON_GAME_OVER,
HIDE_ON_GAME_OVER,
NEVER
}
public class DisplayOnGameOver : MonoBehaviour
{
public DisplayOnGameOverOptions displayWhen;
private GameController gameController;
private Text text;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
text = GetComponent<Text>();
}
private void Start() {
gameController.OnGameOver += OnGameOver;
gameObject.SetActive(displayWhen == DisplayOnGameOverOptions.ALWAYS || displayWhen == DisplayOnGameOverOptions.HIDE_ON_GAME_OVER);
}
private void OnGameOver(GameController sender) {
gameObject.SetActive(displayWhen == DisplayOnGameOverOptions.ALWAYS || displayWhen == DisplayOnGameOverOptions.SHOW_ON_GAME_OVER);
}
}

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class TextOnGameOver : MonoBehaviour
{
public string displayText;
public Color displayColor;
private GameController gameController;
private Text text;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
text = GetComponent<Text>();
}
private void Start() {
gameController.OnGameOver += OnGameOver;
}
private void OnGameOver(GameController sender) {
text.text = displayText;
text.color = displayColor;
}
}

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