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Fix splash
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11 changed files with 1248 additions and 5414 deletions
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@ -1,246 +1,48 @@
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File diff suppressed because it is too large
Load diff
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31
Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs
Normal file
31
Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class SoundOnCollisionEnterWithEnemy : MonoBehaviour
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{
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public float activationDelay = 0.5f;
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public string targetTag = "Enemy";
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private AudioSource audioSource;
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private bool active;
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void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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Invoke("Activate", activationDelay);
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}
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void Activate() {
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active = true;
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}
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void OnTriggerEnter2D(Collider2D other) {
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if(other.tag == targetTag && active) {
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audioSource.Play();
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}
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@ -2,14 +2,18 @@
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class SoundOnCollisionWithEnemy : MonoBehaviour
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{
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public float activationDelay = 0.5f;
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public string targetTag = "Enemy";
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private AudioSource audioSource;
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private bool active;
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void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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|
@ -21,7 +25,7 @@ public class SoundOnCollisionWithEnemy : MonoBehaviour
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}
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void OnTriggerStay2D(Collider2D other) {
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if(other.tag == "Enemy" && active) {
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if(other.tag == targetTag && active) {
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audioSource.Play();
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active = false;
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}
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BIN
Assets/Sound/Microgame_YourShip/splash.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Sound/Microgame_YourShip/splash.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -1,5 +1,5 @@
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BIN
Assets/Sound/Microgame_YourShip/splash.wav
(Stored with Git LFS)
BIN
Assets/Sound/Microgame_YourShip/splash.wav
(Stored with Git LFS)
Binary file not shown.
|
@ -6,6 +6,7 @@ TagManager:
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layers:
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|
|
Loading…
Reference in a new issue