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Fix splash
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11 changed files with 1248 additions and 5414 deletions
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@ -1,246 +1,48 @@
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31
Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs
Normal file
31
Assets/Scripts/Generic/SoundOnCollisionEnterWithEnemy.cs
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
[RequireComponent(typeof(AudioSource))]
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|
public class SoundOnCollisionEnterWithEnemy : MonoBehaviour
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|
{
|
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|
public float activationDelay = 0.5f;
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|
|
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public string targetTag = "Enemy";
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|
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|
private AudioSource audioSource;
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private bool active;
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|
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|
void Awake()
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|
{
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|
audioSource = GetComponent<AudioSource>();
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|
Invoke("Activate", activationDelay);
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}
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void Activate() {
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|
active = true;
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}
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void OnTriggerEnter2D(Collider2D other) {
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|
if(other.tag == targetTag && active) {
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|
audioSource.Play();
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using UnityEngine;
|
using UnityEngine;
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|
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|
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[RequireComponent(typeof(AudioSource))]
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[RequireComponent(typeof(AudioSource))]
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public class SoundOnCollisionWithEnemy : MonoBehaviour
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{
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{
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public float activationDelay = 0.5f;
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|
||||||
|
public string targetTag = "Enemy";
|
||||||
|
|
||||||
private AudioSource audioSource;
|
private AudioSource audioSource;
|
||||||
private bool active;
|
private bool active;
|
||||||
|
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
@ -21,7 +25,7 @@ public class SoundOnCollisionWithEnemy : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerStay2D(Collider2D other) {
|
void OnTriggerStay2D(Collider2D other) {
|
||||||
if(other.tag == "Enemy" && active) {
|
if(other.tag == targetTag && active) {
|
||||||
audioSource.Play();
|
audioSource.Play();
|
||||||
active = false;
|
active = false;
|
||||||
}
|
}
|
||||||
|
|
BIN
Assets/Sound/Microgame_YourShip/splash.mp3
(Stored with Git LFS)
Normal file
BIN
Assets/Sound/Microgame_YourShip/splash.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 3862d528d79cd124880c6b991817a00e
|
guid: 400ace27afa668f49a3fba37deae08d1
|
||||||
AudioImporter:
|
AudioImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
BIN
Assets/Sound/Microgame_YourShip/splash.wav
(Stored with Git LFS)
BIN
Assets/Sound/Microgame_YourShip/splash.wav
(Stored with Git LFS)
Binary file not shown.
|
@ -6,6 +6,7 @@ TagManager:
|
||||||
tags:
|
tags:
|
||||||
- Enemy
|
- Enemy
|
||||||
- MicrogameController
|
- MicrogameController
|
||||||
|
- Sea
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Reference in a new issue