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Fix splash

This commit is contained in:
Steffo 2020-04-20 22:02:00 +02:00
parent f28750038c
commit 9c2a330805
11 changed files with 1248 additions and 5414 deletions

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@ -1,246 +1,48 @@
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@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class SoundOnCollisionEnterWithEnemy : MonoBehaviour
{
public float activationDelay = 0.5f;
public string targetTag = "Enemy";
private AudioSource audioSource;
private bool active;
void Awake()
{
audioSource = GetComponent<AudioSource>();
Invoke("Activate", activationDelay);
}
void Activate() {
active = true;
}
void OnTriggerEnter2D(Collider2D other) {
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audioSource.Play();
}
}
}

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@ -2,14 +2,18 @@
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class SoundOnCollisionWithEnemy : MonoBehaviour
{
public float activationDelay = 0.5f;
public string targetTag = "Enemy";
private AudioSource audioSource;
private bool active;
void Awake()
{
audioSource = GetComponent<AudioSource>();
@ -21,7 +25,7 @@ public class SoundOnCollisionWithEnemy : MonoBehaviour
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) {
if(other.tag == targetTag && active) {
audioSource.Play();
active = false;
}

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tags:
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- MicrogameController
- Sea
layers:
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- TransparentFX