mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-21 17:04:20 +00:00
Merge branch 'master' of https://github.com/Steffo99/LD46
This commit is contained in:
commit
a2a3cc4ff6
27 changed files with 1497 additions and 260 deletions
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|
|
@ -75,27 +75,29 @@ public class GameController : MonoBehaviour
|
|||
|
||||
public List<MicrogameController> microgames;
|
||||
private MicrogameController currentMicrogame;
|
||||
public delegate void OnMicrogameStartHandler(MicrogameController newMicrogame);
|
||||
public event OnMicrogameStartHandler OnMicrogameStart;
|
||||
public delegate void OnMicrogameEndHandler(MicrogameController endedMicrogame);
|
||||
public event OnMicrogameEndHandler OnMicrogameEnd;
|
||||
public delegate void OnMicrogameCreateHandler(MicrogameController newMicrogame);
|
||||
public event OnMicrogameCreateHandler OnMicrogameCreate;
|
||||
public delegate void OnMicrogameDestroyHandler(MicrogameController endedMicrogame);
|
||||
public event OnMicrogameDestroyHandler OnMicrogameDestroy;
|
||||
public MicrogameController CurrentMicrogame {
|
||||
get {
|
||||
return currentMicrogame;
|
||||
}
|
||||
set {
|
||||
OnMicrogameTimeLeftChange?.Invoke(CurrentMicrogame?.TimeLeft, value?.TimeLeft);
|
||||
|
||||
set {
|
||||
if(CurrentMicrogame != null) {
|
||||
OnMicrogameEnd?.Invoke(CurrentMicrogame);
|
||||
OnMicrogameDestroy?.Invoke(CurrentMicrogame);
|
||||
CurrentMicrogame.OnTimeLeftChange -= PropagateTimeLeftChange;
|
||||
CurrentMicrogame.OnMicrogameEnd -= OnMicrogameEnd;
|
||||
Destroy(CurrentMicrogame.gameObject);
|
||||
}
|
||||
if(value != null) {
|
||||
currentMicrogame = Instantiate(value.gameObject, transform).GetComponent<MicrogameController>();
|
||||
CurrentMicrogame.OnTimeLeftChange += PropagateTimeLeftChange;
|
||||
OnMicrogameStart?.Invoke(CurrentMicrogame);
|
||||
CurrentMicrogame.OnMicrogameEnd += OnMicrogameEnd;
|
||||
OnMicrogameCreate?.Invoke(CurrentMicrogame);
|
||||
}
|
||||
|
||||
OnMicrogameTimeLeftChange?.Invoke(CurrentMicrogame?.TimeLeft, value?.TimeLeft);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -105,6 +107,54 @@ public class GameController : MonoBehaviour
|
|||
OnMicrogameTimeLeftChange?.Invoke(previous, current);
|
||||
}
|
||||
|
||||
private void OnMicrogameEnd(MicrogameController microgame) {
|
||||
Debug.Assert(microgame != null);
|
||||
if(microgame.MicrogameResults()) {
|
||||
Score += 1;
|
||||
}
|
||||
else {
|
||||
Lives -= 1;
|
||||
}
|
||||
CurrentMicrogame = null;
|
||||
StartCoroutine("SpinTheWheel");
|
||||
}
|
||||
|
||||
private MicrogameController displayedMicrogame;
|
||||
|
||||
public delegate void OnDisplayedMicrogameChangeHandler(MicrogameController previous, MicrogameController current);
|
||||
public event OnDisplayedMicrogameChangeHandler OnDisplayedMicrogameChange;
|
||||
public MicrogameController DisplayedMicrogame {
|
||||
get {
|
||||
return displayedMicrogame;
|
||||
}
|
||||
set {
|
||||
OnDisplayedMicrogameChange?.Invoke(displayedMicrogame, value);
|
||||
displayedMicrogame = value;
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Wheel Settings")]
|
||||
public float wheelSelectionDelay = 0.1f;
|
||||
public float wheelSelectionTime = 2f;
|
||||
public float wheelDisplayTime = 2f;
|
||||
|
||||
IEnumerator SpinTheWheel() {
|
||||
float timePassed = 0f;
|
||||
while(timePassed < wheelSelectionTime) {
|
||||
DisplayedMicrogame = GetRandomMicrogame();
|
||||
yield return new WaitForSeconds(wheelSelectionDelay);
|
||||
timePassed += wheelSelectionDelay;
|
||||
}
|
||||
DisplayedMicrogame = GetRandomMicrogame();
|
||||
yield return new WaitForSeconds(wheelDisplayTime);
|
||||
CurrentMicrogame = DisplayedMicrogame;
|
||||
}
|
||||
|
||||
public MicrogameController GetRandomMicrogame() {
|
||||
Debug.Assert(microgames.Count > 0);
|
||||
return microgames.PickRandom();
|
||||
}
|
||||
|
||||
private void Awake() {
|
||||
camera = Camera.main;
|
||||
}
|
||||
|
@ -117,19 +167,7 @@ public class GameController : MonoBehaviour
|
|||
CurrentMicrogame = null;
|
||||
// Notify the TimePanel of the starting status
|
||||
OnMicrogameTimeLeftChange?.Invoke(null, null);
|
||||
}
|
||||
|
||||
private void CheckMicrogameResults(MicrogameController microgame) {
|
||||
Debug.Assert(microgame != null);
|
||||
if(microgame.MicrogameResults()) {
|
||||
Score += 1;
|
||||
}
|
||||
else {
|
||||
Lives -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
private MicrogameController GetRandomMicrogame() {
|
||||
return microgames.PickRandom();
|
||||
StartCoroutine("SpinTheWheel");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,11 @@ using UnityEngine;
|
|||
|
||||
public abstract class MicrogameController : MonoBehaviour
|
||||
{
|
||||
[BeforeStart]
|
||||
public string microgameName = "[UNSET]";
|
||||
[BeforeStart]
|
||||
public float startingTime = 4f;
|
||||
|
||||
public delegate void OnTimeLeftChangeHandler(float previous, float current);
|
||||
public event OnTimeLeftChangeHandler OnTimeLeftChange;
|
||||
private float timeLeft;
|
||||
|
@ -16,18 +19,34 @@ public abstract class MicrogameController : MonoBehaviour
|
|||
set {
|
||||
OnTimeLeftChange?.Invoke(TimeLeft, value);
|
||||
timeLeft = value;
|
||||
if(timeLeft <= 0) {
|
||||
End();
|
||||
}
|
||||
}
|
||||
}
|
||||
public float TimeFraction {
|
||||
get {
|
||||
return timeLeft / startingTime;
|
||||
}
|
||||
}
|
||||
|
||||
public float TimeFraction {
|
||||
get {
|
||||
return startingTime / timeLeft;
|
||||
}
|
||||
}
|
||||
public delegate void OnMicrogameStartHandler(MicrogameController microgame);
|
||||
public event OnMicrogameStartHandler OnMicrogameStart;
|
||||
public delegate void OnMicrogameEndHandler(MicrogameController microgame);
|
||||
public event OnMicrogameEndHandler OnMicrogameEnd;
|
||||
|
||||
public abstract bool MicrogameResults();
|
||||
|
||||
private void Start() {
|
||||
timeLeft = startingTime;
|
||||
OnMicrogameStart?.Invoke(this);
|
||||
}
|
||||
|
||||
private void End() {
|
||||
OnMicrogameEnd?.Invoke(this);
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
TimeLeft = Mathf.Clamp(TimeLeft - Time.deltaTime, 0, Mathf.Infinity);
|
||||
TimeLeft -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
|
10
Assets/Scripts/Microgame/TestMicrogame.cs
Normal file
10
Assets/Scripts/Microgame/TestMicrogame.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TestMicrogame : MicrogameController
|
||||
{
|
||||
public override bool MicrogameResults() {
|
||||
return true;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Microgame/TestMicrogame.cs.meta
Normal file
11
Assets/Scripts/Microgame/TestMicrogame.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: a2f6067f11d26b446b444ebbc8c54b50
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
37
Assets/Scripts/UI/DisplayOnly.cs
Normal file
37
Assets/Scripts/UI/DisplayOnly.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public enum DisplayOptions {
|
||||
ALWAYS,
|
||||
ONLY_DURING_MICROGAMES,
|
||||
ONLY_DURING_WHEEL,
|
||||
NEVER
|
||||
}
|
||||
|
||||
public class DisplayOnly : MonoBehaviour
|
||||
{
|
||||
public DisplayOptions displayWhen;
|
||||
|
||||
private GameController gameController;
|
||||
|
||||
private void Awake() {
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
gameController.OnMicrogameCreate += OnMicrogameCreate;
|
||||
gameController.OnMicrogameDestroy += OnMicrogameDestroy;
|
||||
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
|
||||
}
|
||||
|
||||
private void OnMicrogameCreate(MicrogameController microgame) {
|
||||
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_MICROGAMES);
|
||||
}
|
||||
|
||||
private void OnMicrogameDestroy(MicrogameController microgame) {
|
||||
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
|
||||
}
|
||||
}
|
11
Assets/Scripts/UI/DisplayOnly.cs.meta
Normal file
11
Assets/Scripts/UI/DisplayOnly.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fed311aa263b18f4388ee281b1c72764
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
23
Assets/Scripts/UI/MicrogamePanel.cs
Normal file
23
Assets/Scripts/UI/MicrogamePanel.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MicrogamePanel : MonoBehaviour
|
||||
{
|
||||
private GameController gameController;
|
||||
private Text text;
|
||||
|
||||
private void Awake() {
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||
text = GetComponent<Text>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
gameController.OnDisplayedMicrogameChange += OnDisplayedMicrogameChange;
|
||||
}
|
||||
|
||||
private void OnDisplayedMicrogameChange(MicrogameController previous, MicrogameController current) {
|
||||
text.text = current.microgameName;
|
||||
}
|
||||
}
|
11
Assets/Scripts/UI/MicrogamePanel.cs.meta
Normal file
11
Assets/Scripts/UI/MicrogamePanel.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d018469007e919d4d90cb08c6e810721
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -10,7 +10,7 @@ public class ScorePanel : MonoBehaviour
|
|||
|
||||
private void Awake() {
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||
text = GetComponent<Text>();
|
||||
text = GetComponentInChildren<Text>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
|
|
|
@ -3,18 +3,15 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class TimePanel : MonoBehaviour
|
||||
{
|
||||
private GameController gameController;
|
||||
|
||||
[Header("References")]
|
||||
[BeforeStart]
|
||||
public RawImage empty;
|
||||
[BeforeStart]
|
||||
public RawImage full;
|
||||
private Slider slider;
|
||||
|
||||
private void Awake() {
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||
slider = GetComponentInChildren<Slider>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
|
@ -23,15 +20,7 @@ public class TimePanel : MonoBehaviour
|
|||
|
||||
private void OnMicrogameTimeLeftChange(float? previous, float? current) {
|
||||
if(current.HasValue) {
|
||||
empty.enabled = true;
|
||||
full.enabled = true;
|
||||
|
||||
Rect emptyRect = empty.rectTransform.rect;
|
||||
full.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, emptyRect.x * gameController.CurrentMicrogame.TimeFraction);
|
||||
}
|
||||
else {
|
||||
empty.enabled = false;
|
||||
full.enabled = false;
|
||||
slider.value = gameController.CurrentMicrogame.TimeFraction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
{
|
||||
Properties
|
||||
{
|
||||
_Brightness ("Brightness", Range(0.0, 1.0)) = 0.1
|
||||
_Multiplier ("Multiplier", Float) = 11111.1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
|
@ -16,6 +18,9 @@
|
|||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
float _Brightness;
|
||||
float _Multiplier;
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
|
@ -39,13 +44,13 @@
|
|||
sampler2D _MainTex;
|
||||
|
||||
float random(float2 coordinates) {
|
||||
return frac(sin(dot(coordinates, float2(231.231f, _Time.y))) * 11111.1f);
|
||||
return frac(sin(dot(coordinates, float2(_Time.x + 1, _Time.y + 1))) * _Multiplier);
|
||||
}
|
||||
|
||||
float4 frag (v2f i) : SV_Target
|
||||
{
|
||||
float r = random(i.vertex.xy);
|
||||
return float4(r, r, r, 1.0f);
|
||||
float r = random(i.vertex.xy) * _Brightness;
|
||||
return float4(r, r, r, 1.0);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
|
128
Assets/Sprites/column.png.meta
Normal file
128
Assets/Sprites/column.png.meta
Normal file
|
@ -0,0 +1,128 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8775703ca5803e342869809d245f6553
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 518
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -31,7 +31,7 @@ TextureImporter:
|
|||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
filterMode: 0
|
||||
aniso: -1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
|
@ -45,7 +45,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 8
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
@ -71,6 +71,42 @@ TextureImporter:
|
|||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
|
@ -12,7 +12,7 @@ UnityConnectSettings:
|
|||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
|
|
Loading…
Reference in a new issue