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Keep EARTH alive

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Steffo 2020-04-19 17:55:44 +02:00
parent 94b1142343
commit ace7a71cfd
23 changed files with 979 additions and 145 deletions

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteIfTooClose : MonoBehaviour
{
private GameObject player;
public float threshold = 1f;
void Awake() {
player = GameObject.FindGameObjectWithTag("Player");
}
void Start() {
if(Vector2.Distance(transform.position, player.transform.position) <= threshold) {
Destroy(gameObject);
}
}
}

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@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class FollowMouse : MonoBehaviour
{
private new Rigidbody2D rigidbody2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Start() {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(screenPoint.x, screenPoint.y, transform.position.z);
}
void FixedUpdate()
{
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
rigidbody2D.MovePosition(new Vector3(screenPoint.x, screenPoint.y, transform.position.z));
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class MoveRandomly : MonoBehaviour
{
public float forceMultiplier = 3f;
public float torqueMultiplier = 30f;
private new Rigidbody2D rigidbody2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Start() {
rigidbody2D.AddForce(new Vector3(Random.value - 0.5f, Random.value - 0.5f, 0).normalized * Random.value * forceMultiplier);
rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier);
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}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class MoveTowardsPlayer : MonoBehaviour
{
public float forceMultiplier = 3f;
public float torqueMultiplier = 30f;
private new Rigidbody2D rigidbody2D;
private GameObject player;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
player = GameObject.FindGameObjectWithTag("Player");
}
void Start() {
rigidbody2D.AddForce((player.transform.position - transform.position).normalized * Random.value * forceMultiplier);
rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier);
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@ -4,15 +4,23 @@ using UnityEngine;
public class FailOnCollision : MonoBehaviour public class FailOnCollision : MonoBehaviour
{ {
public float activationDelay = 0.5f;
private MicrogameController microgameController; private MicrogameController microgameController;
private bool active;
void Awake() void Awake()
{ {
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>(); microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
Invoke("Activate", activationDelay);
} }
void OnTriggerEnter2D(Collider2D other) { void Activate() {
if(other.tag == "Enemy") { active = true;
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) {
microgameController.victory = false; microgameController.victory = false;
} }
} }

View file

@ -6,16 +6,23 @@ using UnityEngine;
public class RecolorOnCollision : MonoBehaviour public class RecolorOnCollision : MonoBehaviour
{ {
public Color color; public Color color;
public float activationDelay = 0.5f;
private SpriteRenderer spriteRenderer; private SpriteRenderer spriteRenderer;
private bool active;
void Awake() void Awake()
{ {
spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer = GetComponent<SpriteRenderer>();
Invoke("Activate", activationDelay);
} }
void OnTriggerEnter2D(Collider2D other) { void Activate() {
if(other.tag == "Enemy") { active = true;
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) {
spriteRenderer.color = color; spriteRenderer.color = color;
} }
} }

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