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Keep EARTH alive
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23 changed files with 979 additions and 145 deletions
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19
Assets/Scripts/Microgame_Earth/DeleteIfTooClose.cs
Normal file
19
Assets/Scripts/Microgame_Earth/DeleteIfTooClose.cs
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
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|
public class DeleteIfTooClose : MonoBehaviour
|
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|
{
|
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|
private GameObject player;
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|
public float threshold = 1f;
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void Awake() {
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|
player = GameObject.FindGameObjectWithTag("Player");
|
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|
}
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|
void Start() {
|
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|
if(Vector2.Distance(transform.position, player.transform.position) <= threshold) {
|
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|
Destroy(gameObject);
|
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|
}
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}
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}
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11
Assets/Scripts/Microgame_Earth/DeleteIfTooClose.cs.meta
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11
Assets/Scripts/Microgame_Earth/DeleteIfTooClose.cs.meta
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24
Assets/Scripts/Microgame_Earth/FollowMouse.cs
Normal file
24
Assets/Scripts/Microgame_Earth/FollowMouse.cs
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
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|
public class FollowMouse : MonoBehaviour
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|
{
|
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|
private new Rigidbody2D rigidbody2D;
|
||||||
|
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|
void Awake() {
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|
rigidbody2D = GetComponent<Rigidbody2D>();
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|
}
|
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|
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|
void Start() {
|
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|
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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|
transform.position = new Vector3(screenPoint.x, screenPoint.y, transform.position.z);
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|
}
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|
void FixedUpdate()
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|
{
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|
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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|
rigidbody2D.MovePosition(new Vector3(screenPoint.x, screenPoint.y, transform.position.z));
|
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}
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}
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11
Assets/Scripts/Microgame_Earth/FollowMouse.cs.meta
Normal file
11
Assets/Scripts/Microgame_Earth/FollowMouse.cs.meta
Normal file
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21
Assets/Scripts/Microgame_Earth/MoveRandomly.cs
Normal file
21
Assets/Scripts/Microgame_Earth/MoveRandomly.cs
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
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|
[RequireComponent(typeof(Rigidbody2D))]
|
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|
public class MoveRandomly : MonoBehaviour
|
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|
{
|
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|
public float forceMultiplier = 3f;
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|
public float torqueMultiplier = 30f;
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|
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|
private new Rigidbody2D rigidbody2D;
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void Awake() {
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rigidbody2D = GetComponent<Rigidbody2D>();
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}
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void Start() {
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rigidbody2D.AddForce(new Vector3(Random.value - 0.5f, Random.value - 0.5f, 0).normalized * Random.value * forceMultiplier);
|
||||||
|
rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_Earth/MoveRandomly.cs.meta
Normal file
11
Assets/Scripts/Microgame_Earth/MoveRandomly.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
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|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
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assetBundleVariant:
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23
Assets/Scripts/Microgame_Earth/MoveTowardsPlayer.cs
Normal file
23
Assets/Scripts/Microgame_Earth/MoveTowardsPlayer.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
|
public class MoveTowardsPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float forceMultiplier = 3f;
|
||||||
|
public float torqueMultiplier = 30f;
|
||||||
|
|
||||||
|
private new Rigidbody2D rigidbody2D;
|
||||||
|
private GameObject player;
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
rigidbody2D = GetComponent<Rigidbody2D>();
|
||||||
|
player = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
rigidbody2D.AddForce((player.transform.position - transform.position).normalized * Random.value * forceMultiplier);
|
||||||
|
rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Microgame_Earth/MoveTowardsPlayer.cs.meta
Normal file
11
Assets/Scripts/Microgame_Earth/MoveTowardsPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a8cb9edc83d8914ebb4089f78d579df
|
||||||
|
MonoImporter:
|
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externalObjects: {}
|
||||||
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serializedVersion: 2
|
||||||
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defaultReferences: []
|
||||||
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executionOrder: 200
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -4,15 +4,23 @@ using UnityEngine;
|
||||||
|
|
||||||
public class FailOnCollision : MonoBehaviour
|
public class FailOnCollision : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public float activationDelay = 0.5f;
|
||||||
|
|
||||||
private MicrogameController microgameController;
|
private MicrogameController microgameController;
|
||||||
|
private bool active;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
|
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
|
||||||
|
Invoke("Activate", activationDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D other) {
|
void Activate() {
|
||||||
if(other.tag == "Enemy") {
|
active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D other) {
|
||||||
|
if(other.tag == "Enemy" && active) {
|
||||||
microgameController.victory = false;
|
microgameController.victory = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,16 +6,23 @@ using UnityEngine;
|
||||||
public class RecolorOnCollision : MonoBehaviour
|
public class RecolorOnCollision : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Color color;
|
public Color color;
|
||||||
|
public float activationDelay = 0.5f;
|
||||||
|
|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
private bool active;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
Invoke("Activate", activationDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerEnter2D(Collider2D other) {
|
void Activate() {
|
||||||
if(other.tag == "Enemy") {
|
active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerStay2D(Collider2D other) {
|
||||||
|
if(other.tag == "Enemy" && active) {
|
||||||
spriteRenderer.color = color;
|
spriteRenderer.color = color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -45,7 +45,7 @@ TextureImporter:
|
||||||
spriteMeshType: 1
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spriteMeshType: 1
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||||||
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|
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|
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|
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|
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spriteGenerateFallbackPhysicsShape: 1
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|
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||||||
|
@ -71,6 +71,42 @@ TextureImporter:
|
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
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|
|
@ -45,7 +45,7 @@ TextureImporter:
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|
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|
spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 113
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 1
|
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|
alphaUsage: 1
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||||||
|
@ -71,6 +71,42 @@ TextureImporter:
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|
||||||
sprites: []
|
sprites: []
|
||||||
|
|
Loading…
Reference in a new issue