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Get rid of the difficulty

This commit is contained in:
Steffo 2020-04-19 18:03:29 +02:00
parent f19d858bad
commit ccc8c67c81
20 changed files with 1393 additions and 27 deletions

View file

@ -165,7 +165,7 @@ MonoBehaviour:
type: 3}
min: {x: -8.5, y: -4.5}
max: {x: 8.5, y: 4.5}
multiplier: 4
quantity: 3
--- !u!114 &-8358957742720386010
MonoBehaviour:
m_ObjectHideFlags: 0
@ -182,7 +182,7 @@ MonoBehaviour:
type: 3}
min: {x: -8.5, y: -4.5}
max: {x: 8.5, y: 4.5}
multiplier: 8
quantity: 8
--- !u!1 &446180029092811516
GameObject:
m_ObjectHideFlags: 0

View file

@ -1447,4 +1447,4 @@ MonoBehaviour:
type: 3}
min: {x: -9, y: -2}
max: {x: 9, y: 0}
multiplier: 7
quantity: 7

View file

@ -48,21 +48,6 @@ public class GameController : MonoBehaviour
}
}
[BeforeStart]
public int startingDifficulty = 1;
private int difficulty;
public delegate void OnDifficultyChangeHandler(int previous, int current);
public event OnDifficultyChangeHandler OnDifficultyChange;
public int Difficulty {
get {
return difficulty;
}
set {
OnDifficultyChange?.Invoke(Difficulty, value);
difficulty = value;
}
}
[BeforeStart]
public int startingScore = 0;
private int score;
@ -180,7 +165,6 @@ public class GameController : MonoBehaviour
private void Start() {
Lives = startingLives;
Timescale = startingTimescale;
Difficulty = startingDifficulty;
Score = startingScore;
CurrentMicrogame = null;
// Notify the TimePanel of the starting status

View file

@ -7,17 +7,11 @@ public class SpawnInArea : MonoBehaviour
public GameObject instantiate;
public Vector2 min;
public Vector2 max;
public int multiplier;
private GameController gameController;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
}
public int quantity = 1;
private void Start()
{
for(int i = 0; i < gameController.Difficulty * multiplier; i++) {
for(int i = 0; i < quantity; i++) {
Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
}
}

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