mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-24 02:14:17 +00:00
Get rid of the difficulty
This commit is contained in:
parent
f19d858bad
commit
ccc8c67c81
20 changed files with 1393 additions and 27 deletions
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@ -165,7 +165,7 @@ MonoBehaviour:
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type: 3}
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min: {x: -8.5, y: -4.5}
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max: {x: 8.5, y: 4.5}
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multiplier: 4
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quantity: 3
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--- !u!114 &-8358957742720386010
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -182,7 +182,7 @@ MonoBehaviour:
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type: 3}
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min: {x: -8.5, y: -4.5}
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max: {x: 8.5, y: 4.5}
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multiplier: 8
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quantity: 8
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--- !u!1 &446180029092811516
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GameObject:
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m_ObjectHideFlags: 0
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@ -1447,4 +1447,4 @@ MonoBehaviour:
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type: 3}
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min: {x: -9, y: -2}
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max: {x: 9, y: 0}
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multiplier: 7
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quantity: 7
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@ -48,21 +48,6 @@ public class GameController : MonoBehaviour
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}
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}
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[BeforeStart]
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public int startingDifficulty = 1;
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private int difficulty;
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public delegate void OnDifficultyChangeHandler(int previous, int current);
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public event OnDifficultyChangeHandler OnDifficultyChange;
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public int Difficulty {
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get {
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return difficulty;
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}
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set {
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OnDifficultyChange?.Invoke(Difficulty, value);
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difficulty = value;
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}
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}
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[BeforeStart]
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public int startingScore = 0;
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private int score;
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@ -180,7 +165,6 @@ public class GameController : MonoBehaviour
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private void Start() {
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Lives = startingLives;
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Timescale = startingTimescale;
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Difficulty = startingDifficulty;
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Score = startingScore;
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CurrentMicrogame = null;
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// Notify the TimePanel of the starting status
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@ -7,17 +7,11 @@ public class SpawnInArea : MonoBehaviour
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public GameObject instantiate;
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public Vector2 min;
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public Vector2 max;
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public int multiplier;
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private GameController gameController;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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public int quantity = 1;
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private void Start()
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{
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for(int i = 0; i < gameController.Difficulty * multiplier; i++) {
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for(int i = 0; i < quantity; i++) {
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Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform);
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}
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}
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Loading…
Reference in a new issue