From e01b03757046f04cd132127516dfa54c9c12e872 Mon Sep 17 00:00:00 2001 From: Stefano Pigozzi Date: Sun, 19 Apr 2020 16:24:38 +0200 Subject: [PATCH] Add YOUR SHIP microgame --- Assets/Animations/Bass.anim | 74 + Assets/Animations/Bass.anim.meta | 8 + Assets/Animations/Bass.controller | 72 + Assets/Animations/Bass.controller.meta | 8 + Assets/Physics Materials.meta | 8 + Assets/Plugins/BleachBeach.meta | 8 + .../BleachBeach/Physics Materials.meta | 8 + .../Ship Material.physicsMaterial2D | 10 + .../Ship Material.physicsMaterial2D.meta | 8 + Assets/Plugins/BleachBeach/Prefabs.meta | 8 + Assets/Plugins/BleachBeach/Scripts.meta | 8 + Assets/Plugins/BleachBeach/Sprites.meta | 8 + .../BleachBeach/Sprites/BackgroundWaves.png | 3 + .../Sprites/BackgroundWaves.png.meta | 92 + Assets/Plugins/BleachBeach/Sprites/Bass.png | 3 + .../Plugins/BleachBeach/Sprites/Bass.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/Hull.png | 3 + .../Plugins/BleachBeach/Sprites/Hull.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/Sea.png | 3 + .../Plugins/BleachBeach/Sprites/Sea.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/White.png | 3 + .../BleachBeach/Sprites/White.png.meta | 128 + Assets/Plugins/BleachBeach/Sprites/bass2.png | 3 + .../BleachBeach/Sprites/bass2.png.meta | 128 + Assets/Prefabs/BleachBeach.meta | 8 + Assets/Prefabs/BleachBeach/Bass.prefab | 130 + .../Bass.prefab.meta} | 2 +- Assets/Prefabs/BleachBeach/Sea.prefab | 4291 +++++++++++++++++ Assets/Prefabs/BleachBeach/Sea.prefab.meta | 8 + Assets/Prefabs/BleachBeach/Ship.prefab | 284 ++ Assets/Prefabs/BleachBeach/Ship.prefab.meta | 8 + .../Microgames/Test Microgame 2.prefab | 49 - .../Prefabs/Microgames/Test Microgame.prefab | 49 - Assets/Prefabs/Microgames/Your Ship.prefab | 1448 ++++++ ...game.prefab.meta => Your Ship.prefab.meta} | 2 +- Assets/Scenes/Default.unity | 20 +- Assets/Scenes/MicrogameTestLab.unity | 206 + Assets/Scenes/MicrogameTestLab.unity.meta | 7 + Assets/Scripts/Animation Logic.meta | 8 + Assets/Scripts/BleachBeach.meta | 8 + Assets/Scripts/BleachBeach/FailOnCollision.cs | 19 + .../FailOnCollision.cs.meta} | 2 +- Assets/Scripts/BleachBeach/PlayerMovement.cs | 44 + .../BleachBeach/PlayerMovement.cs.meta | 11 + .../Scripts/BleachBeach/RecolorOnCollision.cs | 22 + .../BleachBeach/RecolorOnCollision.cs.meta | 11 + Assets/Scripts/BleachBeach/SpawnInArea.cs | 25 + .../Scripts/BleachBeach/SpawnInArea.cs.meta | 11 + Assets/Scripts/BleachBeach/Tide.cs | 25 + Assets/Scripts/BleachBeach/Tide.cs.meta | 11 + .../Scripts/Microgame/MicrogameController.cs | 2 +- Assets/Scripts/Microgame/TestMicrogame.cs | 7 - Assets/Sprites/Materials.meta | 8 + Assets/Sprites/keep_EARTH_alive.meta | 8 + .../background_space_1.png.meta | 92 + .../background_space_2.png.meta | 92 + .../Sprites/keep_EARTH_alive/earth.png.meta | 92 + .../keep_EARTH_alive/meteorite.png.meta | 92 + Assets/Sprites/keep_NATION_alive.meta | 8 + .../background_mountains.png.meta | 92 + .../keep_NATION_alive/plane_gray.png.meta | 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-0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FailOnCollision : MonoBehaviour +{ + private MicrogameController microgameController; + + void Awake() + { + microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent(); + } + + void OnTriggerEnter2D(Collider2D other) { + if(other.tag == "Enemy") { + microgameController.victory = false; + } + } +} diff --git a/Assets/Scripts/Microgame/TestMicrogame.cs.meta b/Assets/Scripts/BleachBeach/FailOnCollision.cs.meta similarity index 83% rename from Assets/Scripts/Microgame/TestMicrogame.cs.meta rename to Assets/Scripts/BleachBeach/FailOnCollision.cs.meta index ceac65e..71585d6 100644 --- a/Assets/Scripts/Microgame/TestMicrogame.cs.meta +++ b/Assets/Scripts/BleachBeach/FailOnCollision.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a2f6067f11d26b446b444ebbc8c54b50 +guid: 3942a3e38c32eed40bff470e6bbddf42 MonoImporter: externalObjects: {} 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horizontalShipSpeed); + } + if (Input.GetAxis("Vertical") > 0) + { + if (jetFuel > 0f) + { + jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel); + rb.AddForce(Vector2.up * verticalShipSpeed); + } + } + else + { + jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel); + } + } +} diff --git a/Assets/Scripts/BleachBeach/PlayerMovement.cs.meta b/Assets/Scripts/BleachBeach/PlayerMovement.cs.meta new file mode 100644 index 0000000..43f61a5 --- /dev/null +++ b/Assets/Scripts/BleachBeach/PlayerMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 91d88e1722c056f47a710df9123b44a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BleachBeach/RecolorOnCollision.cs b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs new file mode 100644 index 0000000..1390bb0 --- /dev/null +++ b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent(typeof(SpriteRenderer))] +public class RecolorOnCollision : MonoBehaviour +{ + public Color color; + + private SpriteRenderer spriteRenderer; + + void Awake() + { + spriteRenderer = GetComponent(); + } + + void OnTriggerEnter2D(Collider2D other) { + if(other.tag == "Enemy") { + spriteRenderer.color = color; + } + } +} diff --git a/Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta new file mode 100644 index 0000000..7c6fbc3 --- /dev/null +++ b/Assets/Scripts/BleachBeach/RecolorOnCollision.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 52bfd95665577fe42b21384ac7bff02f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BleachBeach/SpawnInArea.cs b/Assets/Scripts/BleachBeach/SpawnInArea.cs new file mode 100644 index 0000000..b889f0f --- /dev/null +++ b/Assets/Scripts/BleachBeach/SpawnInArea.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SpawnInArea : MonoBehaviour +{ + public GameObject instantiate; + public Vector2 min; + public Vector2 max; + public int multiplier; + + private GameController gameController; + + private void Awake() { + gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent(); + } + + private void Start() + { + for(int i = 0; i < gameController.Difficulty * multiplier; i++) { + Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform); + } + } + +} diff --git a/Assets/Scripts/BleachBeach/SpawnInArea.cs.meta b/Assets/Scripts/BleachBeach/SpawnInArea.cs.meta new file mode 100644 index 0000000..3a7359d 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speed); + } + seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8); + } +} \ No newline at end of file diff --git a/Assets/Scripts/BleachBeach/Tide.cs.meta b/Assets/Scripts/BleachBeach/Tide.cs.meta new file mode 100644 index 0000000..6bce870 --- /dev/null +++ b/Assets/Scripts/BleachBeach/Tide.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ac623f28625c20343b43dd71dd93266a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Microgame/MicrogameController.cs b/Assets/Scripts/Microgame/MicrogameController.cs index cfbf428..b1dced7 100644 --- a/Assets/Scripts/Microgame/MicrogameController.cs +++ b/Assets/Scripts/Microgame/MicrogameController.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; using UnityEngine; -public abstract class MicrogameController : MonoBehaviour +public class MicrogameController : 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