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Complete THE NATION

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Steffo 2020-04-20 03:03:33 +02:00
parent b0da802d48
commit e914a32be3
39 changed files with 6115 additions and 135 deletions

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))] [RequireComponent(typeof(SpriteRenderer))]
public class BackgroundShuffle : MonoBehaviour public class RandomSpriteOnStart : MonoBehaviour
{ {
public List<Sprite> backgrounds; public List<Sprite> sprites;
private SpriteRenderer spriteRenderer; private SpriteRenderer spriteRenderer;
@ -15,6 +15,6 @@ public class BackgroundShuffle : MonoBehaviour
} }
void Start() { void Start() {
spriteRenderer.sprite = backgrounds.PickRandom(); spriteRenderer.sprite = sprites.PickRandom();
} }
} }

View file

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))] [RequireComponent(typeof(SpriteRenderer))]
public class RecolorOnCollision : MonoBehaviour public class RecolorOnCollisionWithEnemy : MonoBehaviour
{ {
public Color color; public Color color;
public float activationDelay = 0.5f; public float activationDelay = 0.5f;

View file

@ -2,9 +2,16 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class FailOnCollision : MonoBehaviour public enum RequireCollisionMode {
WIN_ON_COLLISION,
LOSE_ON_COLLISION
}
public class RequireCollisionWithEnemy : MonoBehaviour
{ {
public float activationDelay = 0.5f; public float activationDelay = 0.5f;
public RequireCollisionMode mode = RequireCollisionMode.LOSE_ON_COLLISION;
private MicrogameController microgameController; private MicrogameController microgameController;
private bool active; private bool active;
@ -21,7 +28,7 @@ public class FailOnCollision : MonoBehaviour
void OnTriggerStay2D(Collider2D other) { void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) { if(other.tag == "Enemy" && active) {
microgameController.victory = false; microgameController.victory = (mode == RequireCollisionMode.WIN_ON_COLLISION);
} }
} }
} }

View file

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnOnClick : MonoBehaviour
{
public GameObject spawnablePrefab;
public int startingQuantity;
private int quantityLeft;
void Start() {
quantityLeft = startingQuantity;
}
void Update()
{
if(Input.GetMouseButtonDown(0) && quantityLeft > 0) {
Instantiate(spawnablePrefab, transform);
quantityLeft -= 1;
}
}
}

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveInDirection : MonoBehaviour
{
public Vector3 direction;
public float speed;
private void Update() {
transform.Translate(direction * speed * Time.deltaTime);
}
}

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