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https://github.com/Steffo99/keep-everything-alive.git
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Complete THE NATION
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39 changed files with 6115 additions and 135 deletions
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8
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8
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|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(SpriteRenderer))]
|
[RequireComponent(typeof(SpriteRenderer))]
|
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public class BackgroundShuffle : MonoBehaviour
|
public class RandomSpriteOnStart : MonoBehaviour
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{
|
{
|
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public List<Sprite> backgrounds;
|
public List<Sprite> sprites;
|
||||||
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|
||||||
private SpriteRenderer spriteRenderer;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
@ -15,6 +15,6 @@ public class BackgroundShuffle : MonoBehaviour
|
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}
|
}
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
spriteRenderer.sprite = backgrounds.PickRandom();
|
spriteRenderer.sprite = sprites.PickRandom();
|
||||||
}
|
}
|
||||||
}
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}
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|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[RequireComponent(typeof(SpriteRenderer))]
|
[RequireComponent(typeof(SpriteRenderer))]
|
||||||
public class RecolorOnCollision : MonoBehaviour
|
public class RecolorOnCollisionWithEnemy : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Color color;
|
public Color color;
|
||||||
public float activationDelay = 0.5f;
|
public float activationDelay = 0.5f;
|
|
@ -2,9 +2,16 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class FailOnCollision : MonoBehaviour
|
public enum RequireCollisionMode {
|
||||||
|
WIN_ON_COLLISION,
|
||||||
|
LOSE_ON_COLLISION
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class RequireCollisionWithEnemy : MonoBehaviour
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{
|
{
|
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public float activationDelay = 0.5f;
|
public float activationDelay = 0.5f;
|
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|
public RequireCollisionMode mode = RequireCollisionMode.LOSE_ON_COLLISION;
|
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|
|
||||||
private MicrogameController microgameController;
|
private MicrogameController microgameController;
|
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private bool active;
|
private bool active;
|
||||||
|
@ -21,7 +28,7 @@ public class FailOnCollision : MonoBehaviour
|
||||||
|
|
||||||
void OnTriggerStay2D(Collider2D other) {
|
void OnTriggerStay2D(Collider2D other) {
|
||||||
if(other.tag == "Enemy" && active) {
|
if(other.tag == "Enemy" && active) {
|
||||||
microgameController.victory = false;
|
microgameController.victory = (mode == RequireCollisionMode.WIN_ON_COLLISION);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
22
Assets/Scripts/Generic/SpawnOnClick.cs
Normal file
22
Assets/Scripts/Generic/SpawnOnClick.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnOnClick : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject spawnablePrefab;
|
||||||
|
public int startingQuantity;
|
||||||
|
private int quantityLeft;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
quantityLeft = startingQuantity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(Input.GetMouseButtonDown(0) && quantityLeft > 0) {
|
||||||
|
Instantiate(spawnablePrefab, transform);
|
||||||
|
quantityLeft -= 1;
|
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}
|
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|
}
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|
}
|
11
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8
Assets/Scripts/Microgame_Nation.meta
Normal file
8
Assets/Scripts/Microgame_Nation.meta
Normal file
|
@ -0,0 +1,8 @@
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13
Assets/Scripts/Microgame_Nation/MoveInDirection.cs
Normal file
13
Assets/Scripts/Microgame_Nation/MoveInDirection.cs
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MoveInDirection : MonoBehaviour
|
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|
{
|
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|
public Vector3 direction;
|
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|
public float speed;
|
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|
|
||||||
|
private void Update() {
|
||||||
|
transform.Translate(direction * speed * Time.deltaTime);
|
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|
}
|
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|
}
|
11
Assets/Scripts/Microgame_Nation/MoveInDirection.cs.meta
Normal file
11
Assets/Scripts/Microgame_Nation/MoveInDirection.cs.meta
Normal file
|
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spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue