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Complete THE NATION
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39 changed files with 6115 additions and 135 deletions
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8
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8
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer))]
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public class BackgroundShuffle : MonoBehaviour
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public class RandomSpriteOnStart : MonoBehaviour
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{
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public List<Sprite> backgrounds;
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public List<Sprite> sprites;
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private SpriteRenderer spriteRenderer;
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|
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}
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void Start() {
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spriteRenderer.sprite = backgrounds.PickRandom();
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spriteRenderer.sprite = sprites.PickRandom();
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}
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}
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|
@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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||||
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[RequireComponent(typeof(SpriteRenderer))]
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public class RecolorOnCollision : MonoBehaviour
|
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public class RecolorOnCollisionWithEnemy : MonoBehaviour
|
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{
|
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public Color color;
|
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public float activationDelay = 0.5f;
|
|
@ -2,9 +2,16 @@
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using System.Collections.Generic;
|
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using UnityEngine;
|
||||
|
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public class FailOnCollision : MonoBehaviour
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public enum RequireCollisionMode {
|
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WIN_ON_COLLISION,
|
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LOSE_ON_COLLISION
|
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}
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|
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public class RequireCollisionWithEnemy : MonoBehaviour
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{
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public float activationDelay = 0.5f;
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public RequireCollisionMode mode = RequireCollisionMode.LOSE_ON_COLLISION;
|
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|
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private MicrogameController microgameController;
|
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private bool active;
|
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|
@ -21,7 +28,7 @@ public class FailOnCollision : MonoBehaviour
|
|||
|
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void OnTriggerStay2D(Collider2D other) {
|
||||
if(other.tag == "Enemy" && active) {
|
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microgameController.victory = false;
|
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microgameController.victory = (mode == RequireCollisionMode.WIN_ON_COLLISION);
|
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}
|
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}
|
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}
|
22
Assets/Scripts/Generic/SpawnOnClick.cs
Normal file
22
Assets/Scripts/Generic/SpawnOnClick.cs
Normal file
|
@ -0,0 +1,22 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class SpawnOnClick : MonoBehaviour
|
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{
|
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public GameObject spawnablePrefab;
|
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public int startingQuantity;
|
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private int quantityLeft;
|
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|
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void Start() {
|
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quantityLeft = startingQuantity;
|
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}
|
||||
|
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void Update()
|
||||
{
|
||||
if(Input.GetMouseButtonDown(0) && quantityLeft > 0) {
|
||||
Instantiate(spawnablePrefab, transform);
|
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quantityLeft -= 1;
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}
|
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}
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}
|
11
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8
Assets/Scripts/Microgame_Nation.meta
Normal file
8
Assets/Scripts/Microgame_Nation.meta
Normal file
|
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13
Assets/Scripts/Microgame_Nation/MoveInDirection.cs
Normal file
13
Assets/Scripts/Microgame_Nation/MoveInDirection.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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|
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public class MoveInDirection : MonoBehaviour
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{
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public Vector3 direction;
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public float speed;
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private void Update() {
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transform.Translate(direction * speed * Time.deltaTime);
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}
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}
|
11
Assets/Scripts/Microgame_Nation/MoveInDirection.cs.meta
Normal file
11
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Normal file
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compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue