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Commit some new stuff
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parent
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commit
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32 changed files with 1775 additions and 24 deletions
18
.gitattributes
vendored
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18
.gitattributes
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*.s3m filter=lfs diff=lfs merge=lfs -text
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value: Score Panel
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objectReference: {fileID: 0}
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|
@ -84,15 +84,15 @@ public class GameController : MonoBehaviour
|
||||||
return currentMicrogame;
|
return currentMicrogame;
|
||||||
}
|
}
|
||||||
set {
|
set {
|
||||||
if(value == null) {
|
OnMicrogameTimeLeftChange?.Invoke(CurrentMicrogame?.TimeLeft, value?.TimeLeft);
|
||||||
|
|
||||||
|
if(CurrentMicrogame != null) {
|
||||||
OnMicrogameEnd?.Invoke(CurrentMicrogame);
|
OnMicrogameEnd?.Invoke(CurrentMicrogame);
|
||||||
OnMicrogameTimeLeftChange?.Invoke(CurrentMicrogame.TimeLeft, null);
|
|
||||||
CurrentMicrogame.OnTimeLeftChange -= PropagateTimeLeftChange;
|
CurrentMicrogame.OnTimeLeftChange -= PropagateTimeLeftChange;
|
||||||
Destroy(CurrentMicrogame.gameObject);
|
Destroy(CurrentMicrogame.gameObject);
|
||||||
}
|
}
|
||||||
else {
|
if(value != null) {
|
||||||
currentMicrogame = Instantiate(value.gameObject, transform).GetComponent<MicrogameController>();
|
currentMicrogame = Instantiate(value.gameObject, transform).GetComponent<MicrogameController>();
|
||||||
OnMicrogameTimeLeftChange?.Invoke(null, CurrentMicrogame.TimeLeft);
|
|
||||||
CurrentMicrogame.OnTimeLeftChange += PropagateTimeLeftChange;
|
CurrentMicrogame.OnTimeLeftChange += PropagateTimeLeftChange;
|
||||||
OnMicrogameStart?.Invoke(CurrentMicrogame);
|
OnMicrogameStart?.Invoke(CurrentMicrogame);
|
||||||
}
|
}
|
||||||
|
@ -110,10 +110,13 @@ public class GameController : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start() {
|
private void Start() {
|
||||||
Lives = 4;
|
Lives = startingLives;
|
||||||
Timescale = 1.0f;
|
Timescale = startingTimescale;
|
||||||
Difficulty = 1;
|
Difficulty = startingDifficulty;
|
||||||
currentMicrogame = null;
|
Score = startingScore;
|
||||||
|
CurrentMicrogame = null;
|
||||||
|
// Notify the TimePanel of the starting status
|
||||||
|
OnMicrogameTimeLeftChange?.Invoke(null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckMicrogameResults(MicrogameController microgame) {
|
private void CheckMicrogameResults(MicrogameController microgame) {
|
||||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 100
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
@ -19,9 +19,15 @@ public abstract class MicrogameController : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float TimeFraction {
|
||||||
|
get {
|
||||||
|
return startingTime / timeLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public abstract bool MicrogameResults();
|
public abstract bool MicrogameResults();
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
TimeLeft -= Time.deltaTime;
|
TimeLeft = Mathf.Clamp(TimeLeft - Time.deltaTime, 0, Mathf.Infinity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,6 +12,9 @@ public class LivesPanel : MonoBehaviour
|
||||||
public Sprite lifeFull;
|
public Sprite lifeFull;
|
||||||
[BeforeStart]
|
[BeforeStart]
|
||||||
public Sprite lifeEmpty;
|
public Sprite lifeEmpty;
|
||||||
|
[BeforeStart]
|
||||||
|
public float livesImagesGap = 0f;
|
||||||
|
|
||||||
private Image[] livesImages;
|
private Image[] livesImages;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
|
@ -24,7 +27,8 @@ public class LivesPanel : MonoBehaviour
|
||||||
for(int i = 0; i < gameController.maxLives; i++) {
|
for(int i = 0; i < gameController.maxLives; i++) {
|
||||||
Image created = Instantiate(lifeImagePrefab.gameObject, transform).GetComponent<Image>();
|
Image created = Instantiate(lifeImagePrefab.gameObject, transform).GetComponent<Image>();
|
||||||
livesImages[i] = created;
|
livesImages[i] = created;
|
||||||
created.rectTransform.anchoredPosition = new Vector2(i * created.rectTransform.rect.width, 0);
|
created.name = "Life #" + i.ToString();
|
||||||
|
created.rectTransform.anchoredPosition = new Vector2(-i * (created.rectTransform.rect.width + livesImagesGap), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
23
Assets/Scripts/UI/ScorePanel.cs
Normal file
23
Assets/Scripts/UI/ScorePanel.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ScorePanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GameController gameController;
|
||||||
|
private Text text;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||||
|
text = GetComponent<Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
gameController.OnScoreChange += OnScoreChange;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnScoreChange(int previous, int current) {
|
||||||
|
text.text = current.ToString();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/UI/ScorePanel.cs.meta
Normal file
11
Assets/Scripts/UI/ScorePanel.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 68e459f5818c0884ca089d91defc1409
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
37
Assets/Scripts/UI/TimePanel.cs
Normal file
37
Assets/Scripts/UI/TimePanel.cs
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class TimePanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GameController gameController;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
[BeforeStart]
|
||||||
|
public RawImage empty;
|
||||||
|
[BeforeStart]
|
||||||
|
public RawImage full;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
gameController.OnMicrogameTimeLeftChange += OnMicrogameTimeLeftChange;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMicrogameTimeLeftChange(float? previous, float? current) {
|
||||||
|
if(current.HasValue) {
|
||||||
|
empty.enabled = true;
|
||||||
|
full.enabled = true;
|
||||||
|
|
||||||
|
Rect emptyRect = empty.rectTransform.rect;
|
||||||
|
full.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, emptyRect.x * gameController.CurrentMicrogame.TimeFraction);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
empty.enabled = false;
|
||||||
|
full.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/UI/TimePanel.cs.meta
Normal file
11
Assets/Scripts/UI/TimePanel.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6be74c25dc4be24589a9f33539949b6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
53
Assets/Shaders/Static.shader
Normal file
53
Assets/Shaders/Static.shader
Normal file
|
@ -0,0 +1,53 @@
|
||||||
|
Shader "Custom/Static"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// No culling or depth
|
||||||
|
Cull Off ZWrite Off ZTest Always
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
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@ -639,10 +639,10 @@ PlayerSettings:
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disableOldInputManagerSupport: 0
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||||||
|
|
Loading…
Reference in a new issue