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Commit some new stuff
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parent
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commit
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32 changed files with 1775 additions and 24 deletions
18
.gitattributes
vendored
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18
.gitattributes
vendored
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# Audio files
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return currentMicrogame;
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}
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set {
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if(value == null) {
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if(CurrentMicrogame != null) {
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Destroy(CurrentMicrogame.gameObject);
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}
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else {
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if(value != null) {
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}
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@ -110,10 +110,13 @@ public class GameController : MonoBehaviour
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}
|
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private void Start() {
|
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Lives = 4;
|
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Timescale = 1.0f;
|
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Difficulty = 1;
|
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currentMicrogame = null;
|
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Lives = startingLives;
|
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Timescale = startingTimescale;
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Difficulty = startingDifficulty;
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Score = startingScore;
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CurrentMicrogame = null;
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// Notify the TimePanel of the starting status
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|
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}
|
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|
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private void CheckMicrogameResults(MicrogameController microgame) {
|
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|
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externalObjects: {}
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@ -19,9 +19,15 @@ public abstract class MicrogameController : MonoBehaviour
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}
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}
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public float TimeFraction {
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get {
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return startingTime / timeLeft;
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}
|
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}
|
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public abstract bool MicrogameResults();
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private void Update() {
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TimeLeft -= Time.deltaTime;
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TimeLeft = Mathf.Clamp(TimeLeft - Time.deltaTime, 0, Mathf.Infinity);
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}
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}
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@ -12,6 +12,9 @@ public class LivesPanel : MonoBehaviour
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public Sprite lifeFull;
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[BeforeStart]
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public Sprite lifeEmpty;
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[BeforeStart]
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public float livesImagesGap = 0f;
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private Image[] livesImages;
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private void Awake() {
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|
@ -24,7 +27,8 @@ public class LivesPanel : MonoBehaviour
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for(int i = 0; i < gameController.maxLives; i++) {
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Image created = Instantiate(lifeImagePrefab.gameObject, transform).GetComponent<Image>();
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livesImages[i] = created;
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created.rectTransform.anchoredPosition = new Vector2(i * created.rectTransform.rect.width, 0);
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created.name = "Life #" + i.ToString();
|
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created.rectTransform.anchoredPosition = new Vector2(-i * (created.rectTransform.rect.width + livesImagesGap), 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
23
Assets/Scripts/UI/ScorePanel.cs
Normal file
23
Assets/Scripts/UI/ScorePanel.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ScorePanel : MonoBehaviour
|
||||
{
|
||||
private GameController gameController;
|
||||
private Text text;
|
||||
|
||||
private void Awake() {
|
||||
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
||||
text = GetComponent<Text>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
gameController.OnScoreChange += OnScoreChange;
|
||||
}
|
||||
|
||||
private void OnScoreChange(int previous, int current) {
|
||||
text.text = current.ToString();
|
||||
}
|
||||
}
|
11
Assets/Scripts/UI/ScorePanel.cs.meta
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37
Assets/Scripts/UI/TimePanel.cs
Normal file
37
Assets/Scripts/UI/TimePanel.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TimePanel : MonoBehaviour
|
||||
{
|
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private GameController gameController;
|
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|
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[Header("References")]
|
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[BeforeStart]
|
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public RawImage empty;
|
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[BeforeStart]
|
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public RawImage full;
|
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private void Awake() {
|
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
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}
|
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private void Start() {
|
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gameController.OnMicrogameTimeLeftChange += OnMicrogameTimeLeftChange;
|
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}
|
||||
|
||||
private void OnMicrogameTimeLeftChange(float? previous, float? current) {
|
||||
if(current.HasValue) {
|
||||
empty.enabled = true;
|
||||
full.enabled = true;
|
||||
|
||||
Rect emptyRect = empty.rectTransform.rect;
|
||||
full.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, emptyRect.x * gameController.CurrentMicrogame.TimeFraction);
|
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}
|
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else {
|
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empty.enabled = false;
|
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full.enabled = false;
|
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}
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}
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}
|
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Assets/Scripts/UI/TimePanel.cs.meta
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53
Assets/Shaders/Static.shader
Normal file
53
Assets/Shaders/Static.shader
Normal file
|
@ -0,0 +1,53 @@
|
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Shader "Custom/Static"
|
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{
|
||||
Properties
|
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{
|
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}
|
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SubShader
|
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{
|
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// No culling or depth
|
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Cull Off ZWrite Off ZTest Always
|
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|
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Pass
|
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{
|
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CGPROGRAM
|
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#pragma vertex vert
|
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#pragma fragment frag
|
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|
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#include "UnityCG.cginc"
|
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|
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struct appdata
|
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{
|
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float4 vertex : POSITION;
|
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float2 uv : TEXCOORD0;
|
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};
|
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struct v2f
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{
|
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
|
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};
|
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v2f vert (appdata v)
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{
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|
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return o;
|
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}
|
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sampler2D _MainTex;
|
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|
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float random(float2 coordinates) {
|
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return frac(sin(dot(coordinates, float2(231.231f, _Time.y))) * 11111.1f);
|
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}
|
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|
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float4 frag (v2f i) : SV_Target
|
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{
|
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float r = random(i.vertex.xy);
|
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return float4(r, r, r, 1.0f);
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ENDCG
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}
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Binary file not shown.
Before Width: | Height: | Size: 159 B After Width: | Height: | Size: 128 B |
92
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Normal file
92
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@ -639,10 +639,10 @@ PlayerSettings:
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m_VersionName:
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disableOldInputManagerSupport: 0
|
||||
|
|
Loading…
Reference in a new issue