using System.Collections; using System.Collections.Generic; using UnityEngine; public class HoldExit : MonoBehaviour { public KeyCode exitKey = KeyCode.Escape; public float holdTimeRequired = 1f; private float holdTime; void Start() { holdTime = 0f; } void Update() { if(Input.GetKey(exitKey)) { holdTime += Time.unscaledDeltaTime; if(holdTime >= holdTimeRequired) { Application.Quit(0); } } else { holdTime = 0f; } } }