using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class MoveTowardsPlayer : MonoBehaviour { public float forceMultiplier = 3f; public float torqueMultiplier = 30f; private new Rigidbody2D rigidbody2D; private GameObject player; void Awake() { rigidbody2D = GetComponent(); player = GameObject.FindGameObjectWithTag("Player"); } void Start() { rigidbody2D.AddForce((player.transform.position - transform.position).normalized * Random.value * forceMultiplier); rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier); } }