using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class EatIfOver : MonoBehaviour { private AudioSource audioSource; void Awake() { audioSource = GetComponent(); } void OnTriggerStay2D(Collider2D other) { if(other.tag == "Enemy" && !Input.GetMouseButton(0)) { audioSource.Play(); Destroy(other.gameObject); } } }