using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnInArea : MonoBehaviour { public GameObject instantiate; public Vector2 min; public Vector2 max; public int multiplier; private GameController gameController; private void Awake() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent(); } private void Start() { for(int i = 0; i < gameController.Difficulty * multiplier; i++) { Instantiate(instantiate, new Vector2(Random.Range(min.x, max.x), Random.Range(min.y, max.y)), Quaternion.identity, transform); } } }