using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnOnClick : MonoBehaviour { public GameObject spawnablePrefab; public int startingQuantity; private int quantityLeft; void Start() { quantityLeft = startingQuantity; } void Update() { if(Input.GetMouseButtonDown(0) && quantityLeft > 0) { Instantiate(spawnablePrefab, transform); quantityLeft -= 1; } } }