using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class MoveRandomly : MonoBehaviour { public float forceMultiplier = 3f; public float torqueMultiplier = 30f; private new Rigidbody2D rigidbody2D; void Awake() { rigidbody2D = GetComponent(); } void Start() { rigidbody2D.AddForce(new Vector3(Random.value - 0.5f, Random.value - 0.5f, 0).normalized * Random.value * forceMultiplier); rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier); } }