using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tide : MonoBehaviour { public GameObject seaTextures; public float speed = 0.01f; private BuoyancyEffector2D buoyancyEffector2D; void Start() { buoyancyEffector2D = GetComponentInChildren(); } void Update() { if (buoyancyEffector2D.surfaceLevel > 0) { buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed); } seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8); } }