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keep-everything-alive/Assets/Scripts/Core/UI/MicrogamePanel.cs

25 lines
764 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MicrogamePanel : MonoBehaviour
{
private GameController gameController;
private Text text;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
text = GetComponent<Text>();
}
private void Start() {
gameController.OnDisplayedMicrogameChange += OnDisplayedMicrogameChange;
}
private void OnDisplayedMicrogameChange(MicrogameController previous, MicrogameController current) {
text.text = current.microgameName;
text.color = current.microgameNameColor;
text.font = current.microgameNameFont;
}
}