mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-30 21:14:18 +00:00
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
|
|
public enum DisplayOptions {
|
|
ALWAYS,
|
|
ONLY_DURING_MICROGAMES,
|
|
ONLY_DURING_WHEEL,
|
|
NEVER
|
|
}
|
|
|
|
public class DisplayOnly : MonoBehaviour
|
|
{
|
|
public DisplayOptions displayWhen;
|
|
|
|
private GameController gameController;
|
|
|
|
private void Awake() {
|
|
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
|
|
}
|
|
|
|
private void Start() {
|
|
gameController.OnMicrogameCreate += OnMicrogameCreate;
|
|
gameController.OnMicrogameDestroy += OnMicrogameDestroy;
|
|
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
|
|
}
|
|
|
|
private void OnMicrogameCreate(MicrogameController microgame) {
|
|
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_MICROGAMES);
|
|
}
|
|
|
|
private void OnMicrogameDestroy(MicrogameController microgame) {
|
|
gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
|
|
}
|
|
}
|