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https://github.com/Steffo99/keep-everything-alive.git
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37 lines
1 KiB
C#
37 lines
1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TimePanel : MonoBehaviour
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{
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private GameController gameController;
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[Header("References")]
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[BeforeStart]
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public RawImage empty;
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[BeforeStart]
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public RawImage full;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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private void Start() {
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gameController.OnMicrogameTimeLeftChange += OnMicrogameTimeLeftChange;
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}
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private void OnMicrogameTimeLeftChange(float? previous, float? current) {
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if(current.HasValue) {
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empty.enabled = true;
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full.enabled = true;
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Rect emptyRect = empty.rectTransform.rect;
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full.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, emptyRect.x * gameController.CurrentMicrogame.TimeFraction);
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}
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else {
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empty.enabled = false;
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full.enabled = false;
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}
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}
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}
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