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keep-everything-alive/Assets/Scripts/Microgame_Earth/BackgroundShuffle.cs

20 lines
433 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class BackgroundShuffle : MonoBehaviour
{
public List<Sprite> backgrounds;
private SpriteRenderer spriteRenderer;
void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
void Start() {
spriteRenderer.sprite = backgrounds.PickRandom();
}
}