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keep-everything-alive/Assets/Scripts/Core/UI/DisplayOnGameOver.cs

35 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum DisplayOnGameOverOptions {
ALWAYS,
SHOW_ON_GAME_OVER,
HIDE_ON_GAME_OVER,
NEVER
}
public class DisplayOnGameOver : MonoBehaviour
{
public DisplayOnGameOverOptions displayWhen;
private GameController gameController;
private Text text;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
text = GetComponent<Text>();
}
private void Start() {
gameController.OnGameOver += OnGameOver;
gameObject.SetActive(displayWhen == DisplayOnGameOverOptions.ALWAYS || displayWhen == DisplayOnGameOverOptions.HIDE_ON_GAME_OVER);
}
private void OnGameOver(GameController sender) {
gameObject.SetActive(displayWhen == DisplayOnGameOverOptions.ALWAYS || displayWhen == DisplayOnGameOverOptions.SHOW_ON_GAME_OVER);
}
}