mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-27 03:34:17 +00:00
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LivesPanel : MonoBehaviour
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{
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private GameController gameController;
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[BeforeStart]
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public Image lifeImagePrefab;
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[BeforeStart]
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public Sprite lifeFull;
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[BeforeStart]
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public Sprite lifeEmpty;
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[BeforeStart]
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public float livesImagesGap = 0f;
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private Image[] livesImages;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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private void Start() {
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gameController.OnLivesChange += OnLivesChange;
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livesImages = new Image[gameController.maxLives];
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for(int i = 0; i < gameController.maxLives; i++) {
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Image created = Instantiate(lifeImagePrefab.gameObject, transform).GetComponent<Image>();
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livesImages[i] = created;
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created.name = "Life #" + i.ToString();
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created.rectTransform.anchoredPosition = new Vector2(-i * (created.rectTransform.rect.width + livesImagesGap), 0);
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}
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}
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private void OnLivesChange(int previous, int current) {
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for(int i = 0; i < livesImages.Length; i++) {
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if(i < current) {
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livesImages[i].sprite = lifeFull;
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}
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else {
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livesImages[i].sprite = lifeEmpty;
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}
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}
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}
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}
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