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keep-everything-alive/Assets/Scripts/Core/UI/TextOnGameOver.cs

28 lines
705 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Text))]
public class TextOnGameOver : MonoBehaviour
{
public string displayText;
public Color displayColor;
private GameController gameController;
private Text text;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
text = GetComponent<Text>();
}
private void Start() {
gameController.OnGameOver += OnGameOver;
}
private void OnGameOver(GameController sender) {
text.text = displayText;
text.color = displayColor;
}
}