1
Fork 0
mirror of https://github.com/Steffo99/keep-everything-alive.git synced 2024-11-27 03:34:17 +00:00
keep-everything-alive/Assets/Scripts/Microgame_YourShip/Tide.cs

25 lines
No EOL
638 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tide : MonoBehaviour
{
public GameObject seaTextures;
public float speed = 0.01f;
private BuoyancyEffector2D buoyancyEffector2D;
void Start()
{
buoyancyEffector2D = GetComponentInChildren<BuoyancyEffector2D>();
}
void Update()
{
if (buoyancyEffector2D.surfaceLevel > 0)
{
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
}
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8);
}
}