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keep-everything-alive/Assets/Scripts/Generic/RequireCollisionWithEnemy.cs

34 lines
872 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum RequireCollisionMode {
WIN_ON_COLLISION,
LOSE_ON_COLLISION
}
public class RequireCollisionWithEnemy : MonoBehaviour
{
public float activationDelay = 0.5f;
public RequireCollisionMode mode = RequireCollisionMode.LOSE_ON_COLLISION;
private MicrogameController microgameController;
private bool active;
void Awake()
{
microgameController = GameObject.FindGameObjectWithTag("MicrogameController").GetComponent<MicrogameController>();
Invoke("Activate", activationDelay);
}
void Activate() {
active = true;
}
void OnTriggerStay2D(Collider2D other) {
if(other.tag == "Enemy" && active) {
microgameController.victory = (mode == RequireCollisionMode.WIN_ON_COLLISION);
}
}
}