1
Fork 0
mirror of https://github.com/Steffo99/keep-everything-alive.git synced 2024-11-22 17:34:18 +00:00
keep-everything-alive/Assets/Scripts/Core/SoundPitchAdjust.cs

24 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(AudioSource))]
public class SoundPitchAdjust : MonoBehaviour
{
private GameController gameController;
private AudioSource audioSource;
private void Awake() {
gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
audioSource = GetComponentInChildren<AudioSource>();
}
private void Start() {
gameController.OnSpeedChange += OnSpeedChange;
}
private void OnSpeedChange(float previous, float current) {
audioSource.pitch = current;
}
}