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20 lines
433 B
C#
20 lines
433 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer))]
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public class BackgroundShuffle : MonoBehaviour
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{
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public List<Sprite> backgrounds;
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private SpriteRenderer spriteRenderer;
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void Awake()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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}
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void Start() {
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spriteRenderer.sprite = backgrounds.PickRandom();
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}
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}
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