mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-29 04:24:19 +00:00
58 lines
1.3 KiB
Text
58 lines
1.3 KiB
Text
Shader "Custom/Static"
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{
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Properties
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{
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_Brightness ("Brightness", Range(0.0, 1.0)) = 0.1
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_Multiplier ("Multiplier", Float) = 11111.1
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}
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SubShader
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{
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// No culling or depth
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float _Brightness;
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float _Multiplier;
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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return o;
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}
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sampler2D _MainTex;
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float random(float2 coordinates) {
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return frac(sin(dot(coordinates, float2(_Time.x + 2, _Time.y + 2))) * _Multiplier);
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}
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float4 frag (v2f i) : SV_Target
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{
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float r = random(i.vertex.xy) * _Brightness;
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return float4(r, r, r, 1.0);
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}
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ENDCG
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}
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}
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}
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