1
Fork 0
mirror of https://github.com/Steffo99/keep-everything-alive.git synced 2024-11-23 01:44:18 +00:00
keep-everything-alive/Assets/Plugins/BeforeAfterStart/AfterStart.cs
2020-04-18 16:09:37 +02:00

4 lines
173 B
C#

//From https://answers.unity.com/questions/442342/how-to-make-public-variable-read-only-during-run-t.html
using UnityEngine;
public class AfterStart : PropertyAttribute {}