mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-25 18:54:19 +00:00
21 lines
604 B
C#
21 lines
604 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[RequireComponent(typeof(Rigidbody2D))]
|
|
public class MoveRandomly : MonoBehaviour
|
|
{
|
|
public float forceMultiplier = 3f;
|
|
public float torqueMultiplier = 30f;
|
|
|
|
private new Rigidbody2D rigidbody2D;
|
|
|
|
void Awake() {
|
|
rigidbody2D = GetComponent<Rigidbody2D>();
|
|
}
|
|
|
|
void Start() {
|
|
rigidbody2D.AddForce(new Vector3(Random.value - 0.5f, Random.value - 0.5f, 0).normalized * Random.value * forceMultiplier);
|
|
rigidbody2D.AddTorque((Random.value - 0.5f) * 2f * torqueMultiplier);
|
|
}
|
|
}
|