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https://github.com/Steffo99/keep-everything-alive.git
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37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public enum DisplayOptions {
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ALWAYS,
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ONLY_DURING_MICROGAMES,
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ONLY_DURING_WHEEL,
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NEVER
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}
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public class DisplayOnly : MonoBehaviour
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{
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public DisplayOptions displayWhen;
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private GameController gameController;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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}
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private void Start() {
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gameController.OnMicrogameCreate += OnMicrogameCreate;
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gameController.OnMicrogameDestroy += OnMicrogameDestroy;
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gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
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}
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private void OnMicrogameCreate(MicrogameController microgame) {
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gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_MICROGAMES);
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}
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private void OnMicrogameDestroy(MicrogameController microgame) {
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gameObject.SetActive(displayWhen == DisplayOptions.ALWAYS || displayWhen == DisplayOptions.ONLY_DURING_WHEEL);
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}
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}
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