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https://github.com/Steffo99/keep-everything-alive.git
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29 lines
822 B
C#
29 lines
822 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(AudioSource))]
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public class SoundPitchAdjust : MonoBehaviour
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{
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private GameController gameController;
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private AudioSource audioSource;
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private void Awake() {
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gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>();
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audioSource = GetComponentInChildren<AudioSource>();
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}
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private void Start() {
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gameController.OnSpeedChange += OnSpeedChange;
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audioSource.pitch = gameController.Timescale;
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}
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private void OnDestroy() {
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gameController.OnSpeedChange -= OnSpeedChange;
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}
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private void OnSpeedChange(float previous, float current) {
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audioSource.pitch = current;
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}
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}
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