1
Fork 0
mirror of https://github.com/Steffo99/keep-everything-alive.git synced 2024-11-25 10:44:18 +00:00
keep-everything-alive/Assets/Scripts/Microgame_Earth/FollowMouse.cs

27 lines
864 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody2D))]
public class FollowMouse : MonoBehaviour
{
public Vector2 min;
public Vector2 max;
private new Rigidbody2D rigidbody2D;
void Awake() {
rigidbody2D = GetComponent<Rigidbody2D>();
}
void Start() {
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z);
}
void FixedUpdate()
{
Vector3 screenPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
rigidbody2D.MovePosition(new Vector3(Mathf.Clamp(screenPoint.x, min.x, max.x), Mathf.Clamp(screenPoint.y, min.y, max.y), transform.position.z));
}
}